Names
Antlion - deathmatch level ( a resubmission of spiral of death because another author gave his wad the same name )
Description
An alteration of doom episode one, mission two. Rooms have been added and joined to make for an excellent deathmatch game. Friends and I have spent three hours straight on this one floor. Plenty of places to sneak up on your friends, or enemies depending on how you see it. Its O.K. to sing "Roll out the barrel" at the beginning of this game.
Filenames
antlion.wad, spiral.wad
Size
97.05 KB
MD5
debc18b3866876f9599b006e971650f7
SHA-1
0ede060f764e4efead44a5b7444ae114d1b6080b
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
11
Maps
1
 
E1M1
    Here's my very first complete original level ever.  It's episode 2
level 1.  It was created using DEU 5.0, and the bsp11x nodes-builder.
It has only had a few hours of play-testing.

    These days I think deathmatch is the only game to play, and I
think this level is a lot of fun in a deathmatch.

    Most of you will not consider this level to be very difficult
in single player or cooperative play.  The level's not large, but it's
larger than the typical level-1.  There aren't many monsters.

    This level is not especially aesthetic, either.  It's my first
level, and I was messing around more with function than appearance,
i.e. there's plenty of STARTAN3, and there aren't a lot of
decorations.  But at least the mechanisms all work like I wanted them
to.

    I like secrets, so there are 7 of them, most of them worth
finding.  The level can be solved without finding any of them.  Some
have visual clues.  The best weapons are secret.

    There were a few places where I had to diddle for hours with
textures and X and Y offsets and such, just to make some secrets
disappear.  I'm disappointed with the failure of the 'Secret' linedef
flag to work in all the cases I'd like it to.

    There aren't any instant-death threats; I don't believe in
them.  There's one lock-you-in-forever threat, though.  I left it in
because it's awfully easy to avoid, and I've seen it have quite an
entertaining effect during a deathmatch.  And id did it to me once, so
I can do it to you. :-)

    I tried to follow a few rules for making a good deathmatch level.

    There is always more than one exit from a room, usually obvious,
but sometimes secret.  There are some doors that are superfluous for
single player as a result, but I noticed that id's levels have a few
of these extra openings as well.

    Even though I think putting in a lot of expendables is a waste in
a deathmatch level, I was a bit generous with armor and medikits.
When you've just fragged your buddy in a shootout and you're down to
8%, but now he's resurrected and up to 100%, I think there should be a
place to go to get a boost, for a while, anyway.  Of course, he may
anticipate this and meet you there.  Heh heh.

    If you move around at all, and he's close enough, you'll generally
make enough noise to clue your opponent to your location.

    There's one good sniper spot, and several good ambush spots.

    Since I don't have a good feel for the various skill levels, I
didn't put much effort into that.

    Two players must cooperate to exit in multi-player mode.  I did
this as an experiment, based on a suggestion I read in
alt.games.doom.  The exit can also be reached in single player mode.
I'm interested to hear other methods of doing this than the one I
used.

    Well, anyway, hope you get some enjoyment form this.  Have
fun!

    Richard Krehbiel
    richk@netcom.com

================================================================
Title                   : Spiral Of Death - deathmatch level
Filename                : spiral.wad
Version info            : 1.2
Author                  : Matt Keller, Anton Groom
Email Address           : mk273727@longs.lance.colostate.edu
                          (send me a letter if you like it)

Misc. Author Info       : Parents wanted me to become an architect

Description             : An alteration of doom episode
                          one, mission two.  Rooms have been
                          added and joined to make for an excellent
                          deathmatch game.  Friends and I have spent
                          three hours straight on this one floor.
                          Plenty of places to sneak up on your friends,
                          or enemies depending on how you see it.
                          Its O.K. to sing "Roll out the barrel" at
                          the beginning of this game.

                          caution : do not play if you have a heart
                                    condition

Other wads by same author : tower.wad, stairway.wad

Additional Credits to   : My plant, who gave me fresh oxygen next 
                          to the computer
================================================================

* Play Information *

Episode and Level #     : E1M2 
Single Player           : Yes 
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes - excellent
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : E1M2
Editor(s) used          : Edmap v1.12
Known Bugs              : None

Notes                   :  secret areas not marked

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com


================================================================
Title                   : Antlion - deathmatch level
                          ( a resubmission of spiral of death because
                            another author gave his wad the same name )
Filename                : antlion.wad
Version info            : 1.2
Author                  : Matt Keller, Anton Groom
Email Address           : mk273727@longs.lance.colostate.edu
                          (send me a letter if you like it)

Misc. Author Info       : Parents wanted me to become an architect

Description             : An alteration of doom episode
                          one, mission two.  Rooms have been
                          added and joined to make for an excellent
                          deathmatch game.  Friends and I have spent
                          three hours straight on this one floor.
                          Plenty of places to sneak up on your friends,
                          or enemies depending on how you see it.
                          Its O.K. to sing "Roll out the barrel" at
                          the beginning of this game.

                          caution : do not play if you have a heart
                                    condition

Other wads by same author : antlion.wad, stadium.wad

Additional Credits to   : My plant, who gave me fresh oxygen next 
                          to the computer
================================================================

* Play Information *

Episode and Level #     : E1M2 
Single Player           : Yes 
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes - excellent
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : E1M2
Editor(s) used          : Edmap v1.12
Known Bugs              : None

Notes                   :  secret areas not marked

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

E1M1

DM Spawns
6
Co-op Spawns
4
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