Names
Antras - means "the second"
Description
A tree-level PWAD with new music and some graphics.
Filenames
antras.wad
Size
1.12 MB
MD5
1e69fdf0c0ff6f8ce3a74e3d8cd57f9d
SHA-1
dc54271beefddd8a46e1c53eebddaf75d0e32314
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
69
Demos
2
Maps
3
 
MAP01, MAP02, MAP03
================================================================
Title                   : Antras - means "the second"   
Filename                : ANTRAS.WAD
Author                  : Donatas Tamonis
Email Address           : dtamonis@kaunas.aiva.lt
Misc. Author Info       : I'd be very pleased to get some feedback, 
                          no matter if you like these levels or not.

Description             : A tree-level PWAD with new music and some graphics.

Additional Credits to   : ID
================================================================

* Play Information *

Level #                 : MAP 01-03
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, only two first levels
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : 2 (recorded with the exe of FINAL DOOM v1.9)

* Construction *

Base                    : New levels from scratch
Editor(s) used          : WadAuthor, Wintex, Corel5, Midi2Mus
Build time              : MAP01 - 10hrs, MAP02 - 24hrs, MAP03 - 40hrs
                          + other entries and testing
Known Bugs              : MAP01 - none
                          MAP02 - at the very end of the level you may be
                                  bombed out to DOS with "visplanes overflow"
                                  but it happens rarely
                          MAP03 - in the Cooperative mode, the save operation
                                  may fail (it WILL in UV, other skills not
                                  not tested), in Single there is no risk to 
                                  save;
                                  some utility did something wrong with the
                                  REJECT so now there are 3 lines that may 
                                  slow down the game for 10 seconds or so
                                  after walkover (on 486 80Mhz 16Mb RAM it
                                  did, but on 586 150Mhz 8Mb RAM everything
                                  was OK)

* Copyright / Permissions *

Do whatever you want with this file, but if you change it say that it's
changed and let me know where to get a copy.


* Where to get this WAD *

You already have it.

MAP01

DM Spawns
10
Co-op Spawns
4

MAP02

DM Spawns
10
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
10
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