Arena ][, the first DeathMatch WAD for DOOM ][
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Arena ][, the first DeathMatch WAD for DOOM ][
These levels are designed especially for deathmatch. They're great fun at even two players games, but with a LOT of playtesting we have found out that the more players you have, the more fun :)
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================================================================= Title : Arena ][, the first DeathMatch WAD for DOOM ][ Filename : ARENA-II.WAD Author : Geoff Coovert Chris Howse Email Address : Chris - email@example.com, firstname.lastname@example.org Geoff - email@example.com Description : After kicking some demonic butt and saving Earth from a fate worse than hell, it's time for some R&R. NOT !!! It's time to kick some Marine ass and see how good you *really* are. Additional Credits to : The author of LEDGES.WAD, which is the base of this level. Geoff Allen, author of DoomEd, soon to be the best WAD editor on the 'net. And, naturally, id Software for..uhh... I forgot.. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes, for those who can only handle the computer Cooperative 2-4 Player : Yes, for those who can't beat anything alone Deathmatch 2-4 Player : Of course! Difficulty Settings : Definitely (sucky - super) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : LEDGES.WAD, *the* kickass WAD for DeathMatch Editor(s) used : DoomEd 2.60 Beta 4, with a little hacking Known Bugs : None that we know of, but we haven't done too much testing * Copyright / Permissions * Like what I say will make a diffrence to you, so why bother? * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirrors BBS numbers: Other: alt.binaries.doom, America Online
Title : Halls of Death I (Episode of deathmatch wads) Filename : hallspro.wad Author : Jan Ignatius, Osku Salerma Email Address : firstname.lastname@example.org Description : These levels are designed especially for deathmatch. They're great fun at even two players games, but with a LOT of playtesting we have found out that the more players you have, the more fun :) Note : We completely re-made level one, and finetuned the others as well. Also modified sounds and graphics, and added a working extract.bat that you can use to insert the sounds used in this episode to doom.wad. ----------------------------------------------------------------- |If you have any of these, delete them, they're old: | | -halls.wad, halls2.wad, halls2-[1-9].wad, hallsALL.wad | ----------------------------------------------------------------- Additional Credits to : Raphael Quinet, Colin Reed, for making deu and bsp. Jari Lanteri, for converting the music on levels e1m3 and e1m9. And all the other music authors, whose midi files we picked out of a large midi-collection. We also changed them a bit to make them sound better on GUS. (Note: I don't have a gus and I don't even intend to get one. Osku :)) * Play Information * Episode and Level # : E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9 Single Player : Yes ( If you use idspispopd to exit and iddqd ( to survive, and idkfa to get ammo ;-) ) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : All Level-specific notes: E1M4: There IS a way to exit on your own, but it's too hard for you to figure out :) The first one to mail us a demo showing how he/she does it gets his/her name on the next release of Halls of Death :) Also, the first one to walk thru a certain doorway to a specific direction gets teleported to a place where there is a lot of goodies around. Including BFG. BUT, only one person can get there, and then it's gone forever.. E1M2: The only weapons on medium/hard difficulty level are chaingun and shotgun. At easy level, there's also a rocket launcher included. E1M8: This level is actually a co-operative level, but we decided to include it anyway :) You can still play it in deathmatch, though, it's just not as good in deathmatch as in co-op. E1M9: To exit press the button behind the plasma, and three areas ( secret lifts :)) will go down, and you must jump down with them to the maze, where you will find the exit switch. ) * Construction * Base : All new levels by us.. Editor(s) used : DEU 5.1-DEU GCC 5.2 Known Bugs : None that we know of, but let us know if you find any. Time : Half a year. That makes about 4320 hours. Note: We have kept a few breaks :) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, MD, etc) as long as you include this file intact, and haven't touched the zip file. YOU MAY NOT INCLUDE ANYTHING FOUND IN THIS WAD IN ANYTHING ELSE. YOU CAN'T TAKE THE SOUNDS, GRAPHICS, DEMOS, OR LEVELS, OR ANYTHING ELSE, AND DISTRIBUTE THEM SEPARATELY. WE'LL SUE YOU IF YOU DO SO! * Disclaimer * Halls of Death I is supplied as is. The authors disclaim all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The authors assume no liability for damages, direct or consequential, which may result from the use of Halls of Death I. In plain English, this means that you use this wad on your own risk. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu Official BBS distribution site: Game Palace BBS (305)587-4258 Email us your comments about this level. We like having lots of mail :)