Names
Assault Drop
Description
This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature didn't make it in because of the DOOM! engine's >64-2S-HOM bug, but may be added after 1.4 comes out if the engine bug is fixed as promised. See the enclosed file, BRIEFING.TXT, for more details. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....) This is version 3.0 of this WAD. The armory door delay present in earlier versions has been eliminated.
Filenames
GRENDEL1.WAD
Size
252.68 KB
MD5
b53e15295e01cf8673e1d9c3079370b1
SHA-1
cb4d7008029c9b019126b02e483c8105b265d6ac
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E2M1
================================================================
Title                   : Assault Drop
Filename                : GRENDEL1.WAD          Version 3.20
Author                  : Phil Stracchino
Email Address           : alaric@netcom.com
Misc. Author Info       : DOOM! hacker, NRA activist, unrepentant
                          Goonophile, net.personality, ICB god.
                          Keeper of the official ICB C Client FTP
                          site.

Description             : This is a fairly large level, most of
                          which is "indoors".  It's mostly fairly
                          conventional, but there are a few fun
                          little twists.  One planned "scenery"
                          feature - planetary defense missiles in
                          one of the rooms - didn't make it in
                          because of the DOOM! engine's linedef
                          limit HOM bug.  This feature may be added
                          back in after the release of DOOM! version
                          1.666, the final DOOM! version.

                          NOTE:
                          This WAD comes with a set of modified weapon
                          sprites.  The new sprites are simply rotated
                          (and sometimes flipped) versions of the
                          existing sprites for the chaingun, shotgun,
                          rocket launcher and plasma rifle.  If you wish
                          to use these sprites, you must unzip this
                          archive using 'pkunzip -d'.  Batch files are
                          provided to install and remove the modified
                          sprites.
                          Installing the new sprites looks a little odd
                          when you kill sergeants, but was done in order
                          to make the armory look way cool.  (And it
                          DOES make it easier to find shotguns in the
                          compound, too....)

                          A set of new sprites for rockets are also
                          included.  The new rocket sprite *LOOKS* like
                          a rocket, instead of like a cardboard toilet
                          paper tube with wooden fins glued on.

                          Both sets of sprites will be made available
                          in sprite PWADS, once 1.666 is available (and
                          I figure out how to properly build sprite PWADS).
                          This will eliminate the need to modify your
                          DOOM.WAD file or use DMGRAPH.


Additional Credits to   : The usual.  The guys at iD Software;
                          the authors of DEU, DEU-GCC, and DMGRAPH;
                          and Matt Wagner.

================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
New Sprites             : Yes (see above)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time                    : Estimated around 80 hours
Editor(s) used          : DEU-GCC 5.21
Known Bugs              : FOB ("Flash of Black") effect at the entrance
                          to the gate tunnel, in DOOM! versions prior
                          to 1.6.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  You may not charge a fee for it without my prior written
consent.



* Where to get this WAD *

FTP sites:infant2.sphs.indiana.edu under /pub/doom/...
            ftp.netcom.com in /pub/alaric/doom


Watch for GRENDEL2.WAD, coming soon.  Find out what's at the bottom
of the exit dropshaft.........

E2M1

DM Spawns
8
Co-op Spawns
4
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