This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature - planetary defense missiles in one of the rooms - didn't make it in because of the DOOM! engine's linedef limit HOM bug. This feature may be added back in after the release of DOOM! version 1.666, the final DOOM! version.
================================================================ Title : Assault Drop Filename : GRENDEL1.WAD Version 3.20 Author : Phil Stracchino Email Address : firstname.lastname@example.org Misc. Author Info : DOOM! hacker, NRA activist, unrepentant Goonophile, net.personality, ICB god. Keeper of the official ICB C Client FTP site. Description : This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature - planetary defense missiles in one of the rooms - didn't make it in because of the DOOM! engine's linedef limit HOM bug. This feature may be added back in after the release of DOOM! version 1.666, the final DOOM! version. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....) A set of new sprites for rockets are also included. The new rocket sprite *LOOKS* like a rocket, instead of like a cardboard toilet paper tube with wooden fins glued on. Both sets of sprites will be made available in sprite PWADS, once 1.666 is available (and I figure out how to properly build sprite PWADS). This will eliminate the need to modify your DOOM.WAD file or use DMGRAPH. Additional Credits to : The usual. The guys at iD Software; the authors of DEU, DEU-GCC, and DMGRAPH; and Matt Wagner. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No New Sprites : Yes (see above) Demos Replaced : None * Construction * Base : New level from scratch Time : Estimated around 80 hours Editor(s) used : DEU-GCC 5.21 Known Bugs : FOB ("Flash of Black") effect at the entrance to the gate tunnel, in DOOM! versions prior to 1.6. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may not charge a fee for it without my prior written consent. * Where to get this WAD * FTP sites:infant2.sphs.indiana.edu under /pub/doom/... ftp.netcom.com in /pub/alaric/doom Watch for GRENDEL2.WAD, coming soon. Find out what's at the bottom of the exit dropshaft.........