Names
Assault On Outpost 13
Description
It's been 24 hours since the Phobos and Deimos bases disappeared. Reports have been coming in from all over the Earth of "demons" appearing from thin air and swamping UAC installations. Everybody is on edge. Outpost 12 reported a massive attack force, but then communcation was cut. Your job is to secure the base and fend off any attack. Good luck soldier! Note: The idea of this level is basically to SURVIVE by using your head and watching your ammo. Note that the exit switch is OUTSIDE the base, but it can only be raised by a switch INSIDE the base. If you want out, you're gonna have to work for it!
Filenames
asslt13.wad
Size
137.99 KB
MD5
75898d3dfe7a18e75b70f6c3cc4fc476
SHA-1
4b2b7b996ce5c092831404a3f4261c43b248d819
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : Assault On Outpost 13
Filename                : ASSLT13.WADa
Author                  : Andrew Orman
Email Address           : <email removed>
Misc. Author Info       : Really good in bed. Insane Star Trek fan,
                        member of the role-playing team FOBEA
                        (Fellowship Of The Bleeding Eyeball Aust.)

Description             : It's been 24 hours since the Phobos and Deimos
                        bases disappeared. Reports have been coming in from
                        all over the Earth of "demons" appearing from thin
                        air and swamping UAC installations. Everybody is on
                        edge. Outpost 12 reported a massive attack force,
                        but then communcation was cut.
                        Your job is to secure the base and fend off any
                        attack. Good luck soldier!

                        Note: The idea of this level is basically to SURVIVE
                        by using your head and watching your ammo. Note that
                        the exit switch is OUTSIDE the base, but it can only
                        be raised by a switch INSIDE the base. If you want
                        out, you're gonna have to work for it!
                        
Additional Credits to   : iD for the greatest game of all time.
                         Tip of the hat to John Carpenter.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes...doesn't really work as a deathmatch level, tho
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DOOMED The Real Thing v4.2
Known Bugs              : None (known) :)


* Copyright / Permissions *


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites:

BBS numbers:The Online Tryst 61-2-6012379
            Starfleet Command 61-2-8940402


Other:

While I was writing this level, Duke Nukem 3D was released, which looks to
be absolutely brilliant. Guess I'll have to learn how to edit an entirely
different game! :)
I wrote this level on my trusty old 486DX33 and it ran like a DOG because
of all the bad guys in the level. I'd suggest playing it on a high end 486,
or preferably a Pentium! :)

MAP01

DM Spawns
6
Co-op Spawns
4
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