Names
Auxiliary Base (E1M2)
Description
This is an early style "tech base" map for DOOM 1, made in 2015. It was meticulously detailed and should be aesthetically pleasing to those who are not sick of the tech base theme. Think of it as a nostalgic ode to the early DOOM experience. A little history: I was 13 when I first played DOOM. The level of engagement (and fear) that I felt when I first played it on a 386 with a PC speaker is something I have not felt since those days in any modern game. I guess our imagination was more developed back then. I was absolutely blown away by the detail and realism I saw when walking through the creepy halls of the various military bases. When I first heard that people were creating their own maps in 1994, I was intrigued and fascinated by what I thought was an impossibly complicated process. I experimented with mapping back then using Doom Editor - The Real Thing by Geoff Allan, in Windows 3.1. It crashed all the time. I also found it difficult to convert my ideas into an actual map. I gave up after loosing my progress a few too many times. Fast-forward 20 years to 2013, and I stumbled across a website for Doom Builder 2. I was shocked to find out that there was a map editor for Doom, and that it was developed in the 2000s. Since I was not a gamer and rarely played video games at all (except for a short stint of obsession with GTA4), I thought Doom modding died a long time ago. I downloaded the map editor and started to experiment. I was amazed at how rock solid Doom Builder was. (To this day, it has not crashed a single time, nor have I ever noticed a single bug.) It was on. I started to map out a few ideas and quickly became obsessed. It was so easy to draw out exactly what I was thinking, and the 3D mode was blowing my mind. I started to work on an E1 episode like I had always wanted to since the 90s. This level is the 2nd map of the episode. It is also the 2nd map I make (ever). The first is complete, and the 3rd is half done. I liked how this one turned out. Halfway through the development of this map, I discovered the PWAD archive and the Doom World forum. I had NO IDEA there was still a huge community of Doom playing and modding. I started to download some maps. When I saw how far mapping has come, I was reluctant to release this. My map comes from someone who last played doom in the 90s so it really was styled to what I thought was the ultimate style. But I still really like the tech base style and figured some people might enjoy it. Keep in mind that this is the 2nd map I have ever made.
Filenames
auxbase.wad
Size
566.84 KB
MD5
1561dd3275d1eea7c3c986bc5365e0c7
SHA-1
de8cbec917c3a33cea77bde655b127ede169688a
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M2
===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Auxiliary Base (E1M2)
Filename                : auxbase.zip
Release date            : July 9th, 2015
Author                  : Agtronic
Email Address           : agtronic@gmail.com

Description             : This is an early style "tech base" map for DOOM 1,
                          made in 2015. It was meticulously detailed and
                          should be aesthetically pleasing to those who are
                          not sick of the tech base theme. Think of it as a
                          nostalgic ode to the early DOOM experience.
                          
                          A little history: I was 13 when I first played
                          DOOM. The level of engagement (and fear) that I
                          felt when I first played it on a 386 with a PC
                          speaker is something I have not felt since those
                          days in any modern game. I guess our imagination
                          was more developed back then. I was absolutely
                          blown away by the detail and realism I saw when
                          walking through the creepy halls of the various
                          military bases. 
                          
                          When I first heard that people were creating their
                          own maps in 1994, I was intrigued and fascinated by
                          what I thought was an impossibly complicated
                          process. I experimented with mapping back then
                          using Doom Editor - The Real Thing by Geoff Allan,
                          in Windows 3.1. It crashed all the time. I also
                          found it difficult to convert my ideas into an
                          actual map. I gave up after loosing my progress a
                          few too many times. 
                          
                          Fast-forward 20 years to 2013, and I stumbled
                          across a website for Doom Builder 2. I was shocked
                          to find out that there was a map editor for Doom,
                          and that it was developed in the 2000s. Since I was
                          not a gamer and rarely played video games at all
                          (except for a short stint of obsession with GTA4),
                          I thought Doom modding died a long time ago. I
                          downloaded the map editor and started to
                          experiment. I was amazed at how rock solid Doom
                          Builder was. (To this day, it has not crashed a
                          single time, nor have I ever noticed a single bug.)
                          
                          
                          It was on. I started to map out a few ideas and
                          quickly became obsessed. It was so easy to draw out
                          exactly what I was thinking, and the 3D mode was
                          blowing my mind. I started to work on an E1 episode
                          like I had always wanted to since the 90s. 
                          
                          This level is the 2nd map of the episode. It is
                          also the 2nd map I make (ever). The first is
                          complete, and the 3rd is half done. I liked how
                          this one turned out. Halfway through the
                          development of this map, I discovered the PWAD
                          archive and the Doom World forum. I had NO IDEA
                          there was still a huge community of Doom playing
                          and modding. I started to download some maps. When
                          I saw how far mapping has come, I was reluctant to
                          release this. My map comes from someone who last
                          played doom in the 90s so it really was styled to
                          what I thought was the ultimate style. But I still
                          really like the tech base style and figured some
                          people might enjoy it.
                          
                          Keep in mind that this is the 2nd map I have ever
                          made.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A few months, on/off
Editor(s) used          : Doom Builder 2
Tested With             : Doom 95, ZDoom, Doomsday Engine


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

E1M2

DM Spawns
3
Co-op Spawns
4
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Creative Commons License