Avatar Collection #1
Avatar Collection #1
5 great Deathmatch specific levels, each well tested and including not only great technique but great amounts of texture alignment, too.
E1M1, E1M2, E1M3, E1M4, E1M5
================================================================ Title : Avatar Collection #1 Author : Mackey McCandlish Email Address : email@example.com Misc. Author Info : Author of the One Must Fall strategy guide. Creator of DOOM MUST FALL (DOOM total conversion patch), Diversions playtester. Look for me in #DOOM in IRC as _Avatar_. Description : 5 great Deathmatch specific levels, each well tested and including not only great technique but great amounts of texture alignment, too. Additional Credits to : The DEU team, of course, and Brian Hess for helping me test it. Additional credits go to the #doom IRC gang. Specifically: Funkyboss, Slug, Scooby, ViDiOt, and NoSkill. ================================================================ * Play Information * AVATAR1.WAD Episode and Level # : MAP02 - MAP06 so you can start on level 1 and play to map7 (5 new dmatch levels plus 2 classics). Single Player : Yes, good for practicing, I suppose. These are Deathmatch levels though! Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch style cooperative. Deathmatch 2-4 Player : This is what they're MEANT for! Rocks!! Difficulty Settings : Yes! Very important: Practice in one player on skills 3-5, but if you're gonna Deathmatch someone, up the skill to 4 (5's the best!) and take on your friends while a Stomper or two pick you off from the distance! I can guarantee you won't be stopping for breath! (As with all in the Avatar1 series, skill 1 is left without monsters New Sounds : Naw.. New Graphics : Not too much. A sky texture here, level name graphic there, and maybe a couple indications of exactly who the author is. Demos Replaced : An LMP of all 5, as Avatar1.LMP, recorded with FunkyBoss (Wendigo made one with me too, but that was before I knew the "-timer" function wasn't saved in lmps:) * Comments * Quick rundown on the levels: Headache: Great 2 player level that can work in either AltDeath or DeathMatch. Has a trip-wire warning system for the SS, in case you didn't notice.. Gr8Bridg: Best with 4 players, this is the most technique filled level. You can do a lot of cool things that might not be obvious.. Fragman: Every author has one.. you can't HELP but frag the hell out of each other in this one. Temple: More of a hunting level than the others, but it has its moments. CASA!: Remotely like Temple and Fragman combined, this one keeps players together, but requires a little more skill to get around. Standard features of each level: A line of symmetry (or two) Nomonsters on skill 1 or 2 Regular monsters on skill 3 Cyberdemon (and sometimes an Archvile, too) on skill 5 An out-of-the-way exit, marked simply with an exit wall texture.. Oodles of texture alignment Prepackaged coolness * Construction * Base : Varied.. 2 hours average, but the texture alignment on Casa (map06) took an hour by itself. Build Time : 3 weeks or so. Editor(s) used : DEU5.21GC!!! Yes, besides for the floors (done all with WADED), this WAD was made completely with good old "DOOM 1 only" DEU5.21 with some creative use of WAD1to2. Known Bugs : None, and the textures are aligned well. (Okok, there's a LITTLE bit of HOM on Gr8Bridg, but I slashed the heck outa that level to cut it down majorly. * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If the file is to be added to a CD collection or any collection of sorts, please e-mail me before hand at firstname.lastname@example.org