Names
Avatar Collection #1
Description
5 great Deathmatch specific levels, each well tested and including not only great technique but great amounts of texture alignment, too.
Filenames
avatar1.wad
Size
334.42 KB
MD5
5ecb193a241f9f4371bd8a415c1ca8f5
SHA-1
c82aa7430de77000f61a84e838065ef3085a0fe5
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
66
Maps
5
 
MAP01, MAP02, MAP03, MAP04, MAP05
================================================================
Title                   : Avatar Collection #1
Author                  : Mackey McCandlish
Email Address           : avatar@widomaker.com
Misc. Author Info       : Author of the One Must Fall strategy
                          guide. Creator of DOOM MUST FALL (DOOM
                          total conversion patch), Diversions
                          playtester. Look for me in #DOOM in
                          IRC as _Avatar_.
Description             : 5 great Deathmatch specific levels, each
                          well tested and including not only great 
                          technique but great amounts of texture 
                          alignment, too.
Additional Credits to   : The DEU team, of course, and Brian Hess
                          for helping me test it. Additional
                          credits go to the #doom IRC gang.
                          Specifically: Funkyboss, Slug, Scooby,
                          ViDiOt, and NoSkill. 
================================================================
                           
* Play Information *      AVATAR1.WAD
                                
Episode and Level #     : MAP02 - MAP06 so you can start on level
                          1 and play to map7 (5 new dmatch levels
                          plus 2 classics).
Single Player           : Yes, good for practicing, I suppose. 
                          These are Deathmatch levels though!
Cooperative 2-4 Player  : Yes, but only if its 2 on 2 deathmatch
                          style cooperative.
Deathmatch 2-4 Player   : This is what they're MEANT for! Rocks!!
Difficulty Settings     : Yes! Very important: Practice in one 
                          player on skills 3-5, but if you're
                          gonna Deathmatch someone, up the skill
                          to 4 (5's the best!) and take on your
                          friends while a Stomper or two pick you 
                          off from the distance! I can guarantee 
                          you won't be stopping for breath! (As 
                          with all in the Avatar1 series, skill 1 
                          is left without monsters
New Sounds              : Naw..
New Graphics            : Not too much. A sky texture here, level
                          name graphic there, and maybe a couple
                          indications of exactly who the author
                          is.
Demos Replaced          : An LMP of all 5, as Avatar1.LMP, 
                          recorded with FunkyBoss (Wendigo
                          made one with me too, but that
                          was before I knew the "-timer"
                          function wasn't saved in lmps:)

* Comments *

        Quick rundown on the levels:
Headache: Great 2 player level that can work in either AltDeath or
          DeathMatch. Has a trip-wire warning system for the SS, in
          case you didn't notice..
Gr8Bridg: Best with 4 players, this is the most technique filled 
          level. You can do a lot of cool things that might not be
          obvious..
Fragman:  Every author has one.. you can't HELP but frag the hell
          out of each other in this one. 
Temple:   More of a hunting level than the others, but it has its
          moments.
CASA!:    Remotely like Temple and Fragman combined, this one keeps
          players together, but requires a little more skill to
          get around.

Standard features of each level:
A line of symmetry (or two)
Nomonsters on skill 1 or 2
Regular monsters on skill 3
Cyberdemon (and sometimes an Archvile, too) on skill 5
An out-of-the-way exit, marked simply with an exit wall texture..
Oodles of texture alignment
Prepackaged coolness

* Construction *

Base                    : Varied.. 2 hours average, but the texture
                          alignment on Casa (map06) took an hour
                          by itself.
Build Time              : 3 weeks or so.
Editor(s) used          : DEU5.21GC!!! Yes, besides for the floors
                          (done all with WADED), this WAD was
                          made completely with good old "DOOM 1
                          only" DEU5.21 with some creative use of
                          WAD1to2.
Known Bugs              : None, and the textures are aligned 
                          well. (Okok, there's a LITTLE bit of HOM
                          on Gr8Bridg, but I slashed the heck outa
                          that level to cut it down majorly.

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. If the file is to be added to a CD collection or any 
collection of sorts, please e-mail me before hand at 
avatar@widomaker.com

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
6
Co-op Spawns
4

MAP03

DM Spawns
8
Co-op Spawns
4

MAP04

DM Spawns
6
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4
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