Names
Awakening
Description
Utilizing Jump or Crouch will break this level. Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions. I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators. For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures. I have quarantined off an area of the WAD for deathmatch, if you are so inclined. Coop not implemented, due to various tricks that wouldn't work in coop. Story After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche. But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.
Filenames
aaawake.wad
Size
7.21 MB
MD5
dc0687468ce5f485821fba760906872f
SHA-1
486dc74fa32a8ba1c9e7555f3754d87d7efc8995
WAD Type
PWAD
IWAD
DOOM
Engine
ZDOOM
Lumps
1077
Maps
1
 
E4M1
================================================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single
================================================================================================
Title                   : Awakening
Filename                : AAAWAKE.WAD
Release date            : April 11, 2010
Author                  : Emil Brundage
Email Address           : emilharold@gmail.com
Other Files By Author   : The Beginning of the End Part 1
http://www.doomworld.com/idgames/index.php?id=8008

  The Beginning of the End Part 2
http://www.doomworld.com/idgames/index.php?id=9480

  Arch.wad
http://www.doomworld.com/idgames/index.php?id=8116

  Codead2
http://www.doomworld.com/idgames/index.php?id=9577
  
  Level 5 of Caverns of Darkness
http://www.doomworld.com/idgames/?id=11550
http://www.doomworld.com/idgames/index.php?id=15490

Misc. Author Info       : Back at it after a brief twelve year break.

Description             : Utilizing Jump or Crouch will break this level.

  Single level for The Ultimate DOOM, E4M1. While this WAD requires
  ZDoom to run, all effects are created using BOOM-compatible actions.

  I have included new monsters on the Ultraviolence setting. I
  downloaded the new monsters from realm667.com, and have tweaked most
  to various degrees. My thanks to their creators.

  This WAD may be compatible with other ports, on Hurt Me Plenty or
  below, if you rebuild the nodes. Due to moving floor inconsistencies
  between ZDoom and Boom, I know it is broken on BOOM, MBF, and PRBoom.

  For most of this WAD I stuck to the standard textures, but for one 
  section I decided to throw in a few new ones I created. They are 
  all edits of existing DOOM textures.

  I have quarantined off an area of the WAD for deathmatch, if you are
  so inclined.

  Coop not implemented, due to various tricks that wouldn't work in coop.

Note: this is a re-release of this WAD. My original release was on
  3/27/10. There are slight changes made to the WAD. A few bug fixes,
  and a bit of monster and ammo tweaking.

Story

      After the epic horrors of DOOM and The Beginning of the End parts I 
  and II you are a broken man. Demons haunt your mind and 
  plague your sleep. Unable to cope, you are sent to a UAC medical 
  facility that also happens to double as a radioactive toxic waste 
  treatment plant. Here, along with the few other surviving scarred 
  space marines, you are prescribed cryno-therapy. Your body is placed 
     in suspended animation while your mind is flushed with chemicals and 
  stimulants in order to cleanse the horrors from your psyche.

      But something is wrong. As soon as you are put into stasis, you 
  awaken again. Things are different. The building seems deserted 
  and in shambles. No sounds are heard. You step out of your 
  chrinochamber to a familiar smell. The smell of rancid flesh. The 
  smell of death. You draw your pistol, which you never let leave your 
  side no matter what the circumstances. You wonder if this nightmare 
  will ever be over. You get the sense the worst is only beginning.

Additional Credits to   : ID software, Team TNT, the creators of ZDoom, Realm667.com,
  Doomworld.com and those on its forum who answered my questions.

  New monsters created by:
Tormentor667
Icytux
Xim
DBTansatos

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : DOOM.WAD, ZDOOM.EXE


* Play Information *

Game                    : Ultimate DOOM
Map #                   : E4M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes - Ultraviolence for new monsters, Hurt Me Plenty for no new
  monsters. I did not implement an 'easy' difficulty setting due to
  laziness.


* Construction *

Base                    : New from scratch 
Build Time              : Chipped away for about eight months
Editor(s) used          : DETH v4.24, Doom Builder 2, SLumpEd, MS Paint
Known Bugs              : They're there, but hopefully you won't notice
Will Not Run With       : Anything except ZDoom. Jumping, Crouching.
Tested With             : ZDoom 2.4.0



* Copyright / Permissions *

Authors may use the new texture patches of this file as a base for
modification or reuse.  The rest of this WAD, email me first. Permissions
have been obtained from original authors for any of their resources modified 
or included in this file.



You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

E4M1

DM Spawns
11
Co-op Spawns
26
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