BADTRIP (for DOOM II)
BADTRIP (for DOOM II)
You are assigned to infiltrate a goverment facility that has been suspected of attempting to harness the forces of evil to create new weapons for warfare. The project has gone awry, unleashing demons and other creatures into the building. You must explore the building and escape alive.
================================================================ Title : BADTRIP (for DOOM II) Filenames : BADTRIP1.WAD & BADTRIP1.TXT Author : Christopher A. Rada Email Address : Description : You are assigned to infiltrate a goverment facility that has been suspected of attempting to harness the forces of evil to create new weapons for warfare. The project has gone awry, unleashing demons and other creatures into the building. You must explore the building and escape alive. Other Comments : While Creating this level, I had deathmatch in mind at all times. While playing, my freinds and I kept finding ourselves going back to the blue room to play king of the mountain on the large platform. There are many options for surprise, rather than the Rambo method of busting into a room and open firing. I spent many hours playing Deathmatch not for entertainment, but to improve the dynamics of deathmatch. Weapons must be earned, not given away, as I've seen in many other levels. There are a couple of areas where the textures do not line up exactly, however, I think they are not Too noticeable. This disturbs me greatly. If you should happen to stumble upon them, please do not look at them. In order to achieve the full effect that I attempted to create, you first need a pair of good speakers, then turn up the volume to a fairly loud level. I myself do not like to have the music on during play, however, I have provided a kind of eerie version of a popular Pink Floyd piece to set the mood. My level is very non-linear, yet there is only one way to get out alive. You may notice a lot of areas that serve no purpose other than to provide good deathmatch sniping points. This is meant to confuse the player into going into areas that look as if they were important in order to finish the level. By the way, All of the switches serve some purpose. For all of you .Wad authors, with shareware programs like Doomaud and Dmusic out there, Why is it that there aren't more levels out there with new music and sounds? They really can alter the mood or setting of a level. Anyway, Thank you and enjoy the level. Additional Credits to : ID software, Colin Reed, and others associated with the creation of DOOM & DOOM II My good freind Bob Popp for kicking my ass in Deathmatch hundreds of times. Roger Waters and David Gilmour. =============================================================== * Play Information * Episode and Level # : 1st level in DOOM II Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (Levels 4 & 5 are only for the seriously disturbed.) New Sounds : Yes New Graphics : No New Music : Yes Demos Replaced : None (Why would one want to include a demo?) * Construction * Base : New level from scratch Editor(s) used : DCK20, Reject Map Builder, Dmmusic, Dmaud for windows, Doom-ed -the real thing, Wad1to2, DCK Midi2mus, Wavestudio. Known Bugs : None. Authors may NOT use this level as a base to build additional levels. Thank you. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Ancient Mariner BBS in Silvis, IL 309-792-2663 Other: