Names
BADTRIP (for DOOM II)
Description
You are assigned to infiltrate a goverment facility that has been suspected of attempting to harness the forces of evil to create new weapons for warfare. The project has gone awry, unleashing demons and other creatures into the building. You must explore the building and escape alive.
Filenames
badtrip1.wad
Size
774.31 KB
MD5
36f1a6ab07a033f8a2b368e1c789771b
SHA-1
9439612f866b98f26fa77a917355f3cc278622dc
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
39
Maps
1
 
MAP01
================================================================
Title                   : BADTRIP (for DOOM II)
Filenames               : BADTRIP1.WAD & BADTRIP1.TXT
Author                  : Christopher A. Rada
Email Address           :
Description             :   You are assigned to infiltrate a goverment
                          facility that has been suspected of attempting
                          to harness the forces of evil to create new
                          weapons for warfare. The project has gone awry,
                          unleashing demons and other creatures into the
                          building. You must explore the building and 
                          escape alive.

Other Comments         :   While Creating this level, I had deathmatch in
                         mind at all times. While playing, my freinds and 
                         I kept finding ourselves going back to the blue 
                         room to play king of the mountain on the large
                         platform. There are many options for surprise,
                         rather than the Rambo method of busting into a room
                         and open firing. I spent many hours playing 
                         Deathmatch not for entertainment, but to improve
                         the dynamics of deathmatch. Weapons must be earned,
                         not given away, as I've seen in many other levels.
                         There are a couple of areas where the textures do
                         not line up exactly, however, I think they are not
                         Too noticeable. This disturbs me greatly. If you 
                         should happen to stumble upon them, please do not 
                         look at them. In order to achieve the full effect
                         that I attempted to create, you first need a pair
                         of good speakers, then turn up the volume to a 
                         fairly loud level. I myself do not like to have 
                         the music on during play, however, I have provided
                         a kind of eerie version of a popular Pink Floyd
                         piece to set the mood. My level is very non-linear,
                         yet there is only one way to get out alive. You may 
                         notice a lot of areas that serve no purpose other 
                         than to provide good deathmatch sniping points. 
                         This is meant to confuse the player into going into
                         areas that look as if they were important in order
                         to finish the level. By the way, All of the switches
                         serve some purpose. For all of you .Wad authors, 
                         with shareware programs like Doomaud and Dmusic out
                         there, Why is it that there aren't more levels out
                         there with new music and sounds? They really can
                         alter the mood or setting of a level. Anyway, Thank
                         you and enjoy the level.
                                              
Additional Credits to   : ID software, Colin Reed, and others associated
                          with the creation of DOOM & DOOM II

                          My good freind Bob Popp for kicking my ass in 
                          Deathmatch hundreds of times.

                          Roger Waters and David Gilmour.
===============================================================

* Play Information *

Episode and Level #     : 1st level in DOOM II
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (Levels 4 & 5 are only for the seriously
                               disturbed.)
New Sounds              : Yes
New Graphics            : No
New Music               : Yes 
Demos Replaced          : None (Why would one want to include a demo?)

* Construction *


Base                    : New level from scratch

Editor(s) used          : DCK20, Reject Map Builder, Dmmusic, Dmaud for
                          windows, Doom-ed -the real thing, Wad1to2, DCK
                          Midi2mus, Wavestudio.

Known Bugs              : None.



Authors may NOT use this level as a base to build additional
levels. Thank you.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.



* Where to get this WAD *

FTP sites:

BBS numbers: Ancient Mariner BBS in Silvis, IL 309-792-2663

Other:

MAP01

DM Spawns
10
Co-op Spawns
4
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Creative Commons License