I wanted to provide several hours of GOOD level design for total immersion - and have it fit on one diskette. BDSDOOM is the result...
MAP03, MAP04, MAP05, MAP06, MAP07
BDSDOOM2.WAD - 5 single-player levels for Doom II v1.9 BDSDOOM2.ZIP is a slightly updated version of: ftp://cdrom.com/pub/idgames/levels/doom2/a-c/bdsdoom.exe New for version 2: - changed the archive to a .zip file instead of a self-extracting .exe file (who's afraid of the big, bad virus?). - deleted the 1001 batch files and zipped up the 5 lmp demos, so there's only 4 files now instead of 25 (bdsdoom2.bat bdsdoom2.wad bdsdoom2.txt and bdsdemos.zip). To play: run bdsdoom2.bat, or from the command line enter: doom2 -file bdsdoom2.wad -skill 3 -warp 03 To view a demo: doom2 -file bdsdoom2.wad -playdemo demolevX (where X=1 map03, X=2 map04, X=3 map05, etc.) The demos are quite long (totalling over 1 hour), and notice how much smaller they are zipped? Filename Map Skill Time Size -------- --- ----- ---- ---- demolev1.lmp map03 HMP 3:45 31 KB demolev2.lmp map04 HMP 20:13 165 KB demolev3.lmp map05 HMP 15:35 127 KB demolev4.lmp map06 HMP 12:46 104 KB demolev5.lmp map07 HMP 14:29 118 KB ----- ------ 1:06:48 545 KB (117 KB zipped) The original text file follows: ============================================================================== So you've had a bad day, eh? Nothing's going your way, and everybody's "in your face" about stupid stuff. Had enough? Feel like kicking some butt? It's time for: |====\ |=== \ /====\ |=== \ / === \ / === \ | \ / | | | | | | | | | | | | | \ \// | |=== / | | \====\ | | | | | | | \/ | | \ | | | | | | | | | | | | | | | | | | | | | | | | |======| |=== / \====/ |=== / \ === / \ === / | | ============================================================================== Title : BDSDOOM Filename : BDSDOOM.EXE Author : Barry D. Sebastian Email Address : Ballistiks@aol.com Misc. Author Info : Have played lots of DOOM and DOOM2, and tried many add-on levels. Lately, I've spent most of my free time designing THESE levels... I still think this is one of the best games going!!! BDSDOOM.exe should contain: BDSDOOM.wad (25 files) bdsdoom.txt (this file) demolev1.lmp (1st level demo) demolev2.lmp (2nd level demo) demolev3.lmp (3rd level demo) demolev4.lmp (4th level demo) demolev5.lmp (5th level demo) d1.bat-----\ d2.bat | d3.bat |-----Batch Files To Run Demos d4.bat | d5.bat-----/ p1.bat-----\ p2.bat | p3.bat |-----Batch Files To Play BDSDOOM p4.bat | p5.bat-----/ 6.bat (uninstalls ALL BDSDOOM files - listed here, except BDSDOOM.EXE) 7.bat (uninstalls ALL BDSDOOM files except BDSDOOM.EXE, BDSDOOM.WAD and BDSDOOM.TXT) /------------ bds.bat (Main menu for playing & running demos) | p.bat (menu for playing - contains difficulty | settings, and uninstalling BDSDOOM...) | d.bat (menu for playing demos of each level, | and uninstalling BDSDOOM) | BDSMAIN - Initial menu text | PLAYMENU - Difficulty settings text | DEMOMENU - Demo menu text | | \|/ ----------------------------------------------------------------------------- First Thing ----> When All Files Have Decompressed, type BDS and hit enter ----------------------------------------------------------------------------- Description: I wanted to provide several hours of GOOD level design for total immersion - and have it fit on one diskette. BDSDOOM is the result... As usual in the BDS*.* levels, I've tried to give a lot of attention to detail in BDSDOOM. BDSDOOM is actually a five level game that replaces levels 3 through 7 of ID's DOOM2. The fact that you have downloaded these files shows that you (like myself) are ate up with this stuff, and I hope you enjoy playing them!! I'll briefly describe each level, and tell you how to play them as a game, or individually. I've also included a demo of each of the 5 levels in case you want to check one out (recorded on medium difficulty). Some general advice: - These levels are for intermediate to advanced players - you need to have guts, and be able to think logically (and being able to jump well helps too!). - Save your game often, especially before going into a new area (even if it looks quiet!). - Some doors can only be opened by pistol, chaingun or shotgun fire...(and sometimes this affects remote doors...). - If you're playing deathmatch, try it with the "nomonsters" parameter (it makes things less "cluttered"). There are helpful items available in deathmatch that aren't available in single player mode. - USE YOUR MAP !! There are some helpful hints that can be had by looking at, and thinking about the map! - Don't Cheat !! Really - It's More Fun... ---------| |---> THE LEVELS: CRAZY8: When you begin BDSDOOM, you'll start out in the smallest, and most easy level in this 5 level game: "Crazy8" ...This level is sort of a warm up level, where you can run around, have some fun, practice straffing, work on your aim and jumping skills, and blast your buddies if you're playing deathmatch! There is one small secret room - see if you can find it. Also, check your map after you clear the second spiral room (-thus the "8"...). The chainsaw is strategically placed, so use it !! The Phantom: This is the second level in BDSDOOM, and is where the battle really begins... Here's the premise: The old opera house has been taken over by demons from hell, and they have turned the surrounding area into an uninhabitable maelstrom of evil! It's going to take one TOUGH marine to clear them out and make way for the cleanup crew. What ever you do, watch your back! The buggers are everywhere - especially on the higher difficulty levels. You can expect to see lifts, rising & lowering columns, lighting effects, transporters and much more... (sappy eh?) There are several interesting secret areas - see if you can get 100%. Note on the red key - you'll have to have it in order to exit. If you haven't lowered the podium for the red key by the time you transport into the red key room, you'll have to be very ingenious to find the way (this involves finding many of the "secrets"). There's a lot more I could warn you of, but you'll have more fun finding out for yourself!! The Spider's Lair: Once you've cleared out the old opera house, you'll find that you've materialized in a room with the roof blasted away. This is where 'timing" becomes critical. IF you can find it (you have 30 seconds) there is a room with a view - a view of health, armor, weapons, and invincability that is! You'll have to be quick to find it... (save your game as soon as this level begins - that way, if you DON'T find the secret room, you can go back and try again!). Haul ass... This is a large level, with a lot of surprises. You'll meet the spider as he guards the yellow key (Ultra-Violence difficulty setting). He doesn't want you to have it, because it opens the door to his lair (you'll see his "prizes" hanging from the ceiling), but being a persistant marine, you'll have to press onward! Work your way down to the bottom of the "outside area". After you've secured everything, hit the the switches, and things will start to change - hope you practiced your straffing... keep exploring until you find the red key (there are two possible ways..). - (Ultra-Violence IS tough, but possible...) Once again... use your map... look for secrets... and KEEP MOVING. Leaps and Bounds: This is the 4th level in BDSDOOM. It's not a real big level, but it IS tough!! No CyberDemons or Spiders - or even Archviles, but if you stand around with your finger up your ... (nose), you'll be dead fast! The trick here is to use the big elevator to get you up and down to the various walkways needed to make the necessary jumps to the switch platforms that will let you make your way around the room! (Whew!!) Being a circular room, it's sort of like being surrounded by Indians, so watch for the guns lighting up the room. At the end of the path that circles the room, you'll find a transporter (which you could see in the room-next-door at the beginning of the level), this will get you to a lookout point that leaves you (once again) no other choice but to jump. When the big lift comes down, jump on and ride it back up - and time your jump to exit the room. Once outside, there are a few surprises left... If you manage to get to the exit, you'll know you're there because there's a raised mirror on the ground next to a recessed scrolling `demon head' wall. You'll see the reflection of the sky in it - step aboard... and don't be surprised at where you end up next!! NOTE: This level has quite a puzzle solving aspect to it. This is something I've tried to work on: i.e. the five switches in the middle of the room. If you really get stumped, check out the demo... you have to hit the proper switch just the right number of times to get the steps to the right heights to allow access to the top of the switch platform. If you screw up, you gotta jump down and hit the switches on the steps (that become visable as the steps go up) to lower them again. Then get back to the 5 switch platform to try again... There's a switch for each step that needs to be raised (anywhere from one to 5 presses). When you're there looking at the steps, think about it - you'll see... This is a tough level for deathmatch - you may have to cooperate ! The Hour Of Reckoning: Well, remember the mirror you stepped onto at the end of the last level? Mirror, mirror... looks like you transported back to where you started... well, it's not that simple - beleive me! You've come a long way ole' buddy, now the hour of reckoning has arrived. This is level 5 of BDSDOOM. It starts out being a little familiar - but wait, what's this? Things AREN'T quite the same once you get back inside... hmmm, don't remember things looking like this... Must be some sort of trick... No trick, just a lull before all hell breaks loose! I guarantee that you'll like this ending! You will have forgotten all about your bad day - I promise! ... If you get to the "END" first in deathmatch, you can have some fun with the other unfortunate marines, when you let the forces of HELL loose on them - but if you get too greedy, and don't end it, you'll NOT live to regret it - again and again !! ----------| | |-----> * To play BDSDOOM: I'm assuming you've unzipped BDSDOOM into your DOOM2 directory (probably c:\DOOM2 - or if you're like me, you have a second DOOM2 directory for stuff like this and experimenting) With BDSDOOM.exe files in the DOOM2 directory type: BDS This will bring up a menu with 2 choices, P for the Play Menu or D for the Demo Menu. Everything can be run from these two menus. In case you want to run from the command line, here are instructions: doom2 -file bdsDOOM.wad -warp 3 -skill (x) ---> Where x is the level of difficulty desired i.e. 1=Too Young To Die 2=Hey, Not Too Rough 3=Hurt Me Plenty! 4=Ultra-Violence 5=Nightmare (no way!) example: doom2 -file bdsdoom.wad -warp 3 -skill 4 starts BDSDOOM on the "Ultra-Violence" difficulty setting. (Remember, BDSDOOM replaces levels 3 - 7 of ID's DOOM2) * If you want to play just one of the levels: doom2 -file BDSDOOM.wad -warp (x) -skill (x) Where -warp (x) is the level you want to play, and -skill (x) is the same as above. example: doom2 -file bdsdoom.wad -warp 5 -skill 3 starts BDSDOOM on level 3 (of BDSDOOM) on the "Hurt Me Plenty!" difficulty setting. Hopefully, this is getting to be pretty standard stuff for all the wadheads. I figured I'd try and make as easy as possible for those who are new at it - thus the menu system & batch files... --------| | |----> THE DEMOS: Once again, I'm assuming all these files are in your DOOM2 directory. The easiest way to play the demos is to use the menu - type: "d" Then choose a number for the level you wish to watch. OR, from the command line type: doom2 -file bdsdoom.wad -playdemo demolev(x) where (x) is level 1, 2, 3, 4, or 5 of BDSDOOM. example: doom2 -file bdsdoom.wad -playdemo demolev5 will start DOOM2, and once you "press enter to continue", the demo for BDSDOOM level 5 will start. ---------- (I recorded the demos with the sound off, due to the circumstances at the time, and had numerous interruptions, so they're not as "focused" as they should be...) IMPORTANT ----> The demos were recorded using version 1.9 - if you have 1.666 - 1.8 you should download, and run the patch to 1.9. (Available on AOL in the DOOM area) Additional Credits to : Makers of WINDEU32, WARM 1.1 nodebuilder, and all the creative minds out there making cool levels, ---------------- -------> and of course: | ID Software. | ---------------- I'd also like to acknowledge Michael Kelsey for the neat "hanging door" idea from his well made SHOOTEM3.wad (E1M5 in the Kneedeep series). ================================================================ * Play Information * Episode and Level # : M3,4,5,6,7 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Nope New Graphics : Nah New Music : Nyet Demos Replaced : Demos provided * Construction * Base : New levels from scratch Editor(s) used : WINDEU32 v5.24, WARM 1.1 Nodebuilder Known Bugs : None (If you find any - let me know, thanks!) Build Time : Lost count a 100 hrs ago (!conservative!) * Copyright / Permissions * You MAY distribute BDSDOOM, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: AOL - DOOM area, some internet sites - if I get the time ! (if you liked it, pass it around! - maybe it will find it's way to various BBS's) This material is not supported or warranted by ID Software, Inc. Happy DOOMing . . . BALLISTIKS@AOL.COM