BERMUDA TRIANGLE for DOOM II
BERMUDA TRIANGLE for DOOM II
A Medium-large level based on an uncharted desert island in the Devil's Triangle. Focus is on single play action. E-mail me your thoughts!
================================================================ Title : BERMUDA TRIANGLE for DOOM II Filename : BERMUDA.WAD Completion : July 1st 1999 Author : Gregory Dick Email Address : <email removed> Misc. Author Info : "Shakes harder than Ted Kennedy reachin' for a breakfast beer" when without Doom! Other WADS by Author : Hero.wad for Doom2 Pet Peeves : Wad authors who still feel obligated to putting that small bogus door behind player1 start. It means nothing! Description : A Medium-large level based on an uncharted desert island in the Devil's Triangle. Focus is on single play action. E-mail me your thoughts! Cheesy Doom story: The UAC has hired you as a security agent in charge of overseeing the safe transportation of a BFG9000. While flying over the Bermuda Triangle, your small cargo jet is suddenly shot down by an unseen missile which separates the cockpit from the rest of the plane. You wake up inside of what remains of the airplane, crashed in the middle of a mysterious desert island. You crawl forward noticing nobody around but the dead pilot and what seems to be the remains of alien life forms. Realizing that this must be how so many other soldiers have disappeared in the past, you decide it would be best to find the cockpit and radio for help. Hopefully you'll find the BFG before the bastard that shot you down does! Maybe you'll find some long lost soldiers that are still living here today... Additional Credits to : ID Software, the good folks at ftp.cdrom.com, wad authors and doomers everywhere. ================================================================ * Play Information * Game: Doom2 with an advanced port. See "Known bugs" Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No, but 8 starts exist. Difficulty Settings : Yes, see below New Sounds : A few...shotgun, teleport, plus a few sounds you deathmatchers will appreciate! Also, had to replace that God-awful Commodore 64 sounding "beep" used for item pick-up! New Graphics : Yes, created new devil red sky plus blue waterfall. New Music : Yes, Alice in Chains "Man in the Box" Demos Replaced : None...Send me some!! ...even if you can't finish the level. ================================================================ * Construction * Base : New level from scratch Editor(s) used : Various map editing utilities Wintex 4.3 (Olivier Montanuy) Rmb 2.1 (Jens Hykkelbjerg) Adobe Photoshop 4.1 Build time: About 2 and a half months of swearing...off and on. Known Bugs : !SAVEGAME BUFFER OVERRUN! You can play this level with the regular Doom2 v1.9 but you will not be able to save your game. Since saving is the most powerful weapon in any game...It would be wise to use an advanced Doom engine. I recommend Boom (specifically PRBoom for high res). You can download the Boom engine at this address: http://teamtnt.com Also, sky texture may not align correctly on Doom engines that allow the player to look up and down. Everything else seems fine. ================================================================ * Difficulty Settings * Designed this one strictly for ultra violence. I really couldn't see the use in simply deleting or replacing monsters. I always feel like I'm getting ripped off if I play anything less than UV. Instead I threw in more health & ammo for easier levels. ================================================================ * Hints * A few intense/tight area fights...save often. On UV, ammo will become scarce in a few areas. You may have to run forward into dangerous areas to grab more...however, there should be plenty to get you through the entire level. Use BFG wisely. You'll only get a few shots. (no plasma rifle) Also, the yellow key to the cargo plane in the beginning is closer than you think...don't wander off too far! ================================================================ * Installing this wad * To play this PWAD file, unzip it into the directory where you put DOOM 2 then start DOOM 2 command line like this: DOOM2 -FILE BERMUDA.WAD Windows (95\98...) users. If you have a Windows based Doom engine that does not have a launcher, you can run this PWAD by creating a shortcut to your Doom2.exe file, then go to your shortcut's "properties" and add -FILE BERMUDA.WAD to the command line. Start the game by running the shortcut. Use example below. This example assumes that the path to your Doom2.exe file is: C:\Doom2\Doom2.exe C:\Doom2\Doom2.exe -file bermuda.wad ================================================================ * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without the permission of it's author. Authors MAY extract original graphics ONLY for use in game levels that are distributed freely on the internet provided credit is given to this WAD and it's author. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ...you buffoon!! BBS numbers: what the...??? Other: