Names
BFG Trap #1
Filenames
bfgtrap1.wad
Size
20.53 KB
MD5
bf708d7f835aa43cb023b71b0d3eec23
SHA-1
3a227a2485bd16b77f19473f400918dc0de8185d
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
11
Maps
1
 
E1M1
================================================================
Title                   : BFG Trap #1
Filename                : BFGTRAP1.WAD
Author                  : Arthur Grondine 
Email Address           : artimus@omni.voicenet.com
                          atg@utrc.utc.com
                          71552.733@compuserve.com

Misc. Author Info       : Did it because I could!  Lots o'fun.
                          This was my first WAD, had to learn it all,
                          took about 50 hours, should have taken
                          20 hours or less( including design)
                          Creating on the fly slows you down!
Description             : A little of everything.  Basically 2 rooms.
                          And the trap ..go ahead, give it a try.
                          A bonus to the first player to do it!
Basically you can grap a weapon anywhere, and the power-ups are handy
but not 2 convenient!  

Additional Credits to   : Phil LeMay for help testing it out!
================================================================

* Play Information *     DOOM PWAD

Episode and Level #     : E2M1 
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU
Known Bugs              : None, C below for notes.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  Feel free to modify and enjoy!

You may do whatever you want with this file.


* Where to get this WAD *

FTP sites: ftp.cdrom.com
------------------------------------------------------------------
Notes:   

 1) Quirk1 - If you are outside of the room with the non pass through
             invisible wall, you can hit the switch to lower the
             step with the rocket launcher.  This of course does
             you no good!  Just a quirk.

 2) Quirk2 - You can almost hang out in the air from the raised wooden platform.  
             Also, you can't jump out if the barrel on the ground is there. 
             This is just the way DOOM works.
     
      *** H I N T S ***  
     
     a) There is a door  (very big one) between the two rooms!
     b) Yes, you can get the plasma gun!
     c) Yes, there is a way out of the transporter loop!
     d) Watch out for the moving floors that are not moving @ start up.
     e) Those trees R there for a reason.

  Please email me with feedback or questions !!!

=-> Art Grondine



E1M1

DM Spawns
4
Co-op Spawns
2
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