Names
BGPA Missions : Liberation
Description
A (very) mini TC consisting of 5 maps comprising one mission
Filenames
njbgpabh.pk3
Size
41.51 MB
MD5
3dbf0292c0318bb7de0887ec20971371
SHA-1
9df2a7db5ce2b920b7a358dd0df17707a06df406
WAD Type
PK3
IWAD
DOOM2
Engine
GZDOOM
Lumps
7244
Maps
8
 
MAP109, MAP110, MAP111, MAP112, MAP113, MAP114, MAP115, TITLEMAP
Archive Maintainer      : This file is an update to an existing mod
  please replace the original file
Update to               : levels/doom2/Ports/m-o/njbgpabh.zip


===========================================================================
Advanced engine needed  : GZdoom 1.3.17 or better (tested up to 1.3.17 r677)

Primary purpose         : Single play
===========================================================================

***************************************************************************
*                                                                         *
* For the best experience, Make sure you read the notes file              *
*                                                                         *
***************************************************************************

Title                   : BGPA Missions : Liberation
Filename                : njbgpabh.pk3
Release date            : 27 January 2008 revised 27 December 2009
Author                  : Nigel "Enjay" Rowand
Email Address           : enjay001@hotmail.com

Description             : A (very) mini TC consisting of 5 maps comprising one mission

Additional Credits to   : List below
===========================================================================
* What is included *

New levels              : 5 Plus titlemap, credit and config maps
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (but mainly exists to remove 
  clashes with DECORATE edit numbers)
Demos                   : No


* Play Information *

Game                    : Doom 2
Map #                   : 108-113
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : The woods around Burghead, Scotland, kind of.
Build Time              : A long weekend for the levels.  
                          Years for the resource gathering and making.
Editor(s) used          : DeePSea, PSP, XWE, GoldWave, TextPad, 
                          Quake Model Editor, Milkshape, Blender 
Known Bugs              : none
Will not run with: Anything other than the GZdoom version 
  specified at the top of this file


* Thanks *

The following people either contributed resources, expertise and help,
moral guidance or whatever...

Randy Heit and Graf Zahl.  Without them, mods like this couldn't even 
be considered.

Additional thanks to Graf Zahl for pointing out problems with the initial
release and prompting this bugfix version.

Rex Claussen - hosting, help, advice, motivation, inspiration
Grubber - hosting
SoulPriestess - hosting
David Ferstat - hosting, calling me "bastardo" ;)
Michael "Risen" Niggel - status bar graphics, help
Nash - help (esp with models - and new flag model)
HotWax - scripting and editing advive
Xaser - help
Scuba Steve - graphics
LittleWhiteMouse - graphics, scripting
BagHeadSpidey - help, esp scripting
Eriance - various graphics
Wim Sitters - models
BlackRayne - models
DukeNukem Hi-res team - models
Apotherm - scripting help
Corwin - Splash information and help
Sir_Alien - help, graphics
Neoworm - help, advice
TheDarkArchon - help
Vader - help, sprites
Tormentor667 - help, advice
Russell Pearson - help, inspiration
Cutmanmike - help, advice
WildWeasel - Help
SlayeR - help
Fredrik Johansson - help
Boris Iwanski - help
Kurt Kesler - tree graphics
Rick Clark - Help
BetaSword - help
§-Morpheus-§ - help
Jack Vermeulen - DeePSea
Xsabo - XWE
FreeDoom "Team" - graphics
KeksDose - Ion Beam effect
Project Dark Fox - Edit of the Grenade throwing Inca
John Washburn - Special effects
CaptainToenail - Laser effects

Scuba Steve and anyone else involved in this project 
getting a Cacoward.  Thank you.


If I have missed any one out, I'm genuinely sorry. :(  
Please let me know if I should have included you.

I guarantee that there is something in these files that I have 
forgotten to credit.  Some of the resources have been sitting 
on my hard drive for years, over a decade in some cases, and
I simply can't remember where they all came from.


The following people also helped in other ways
Russell Craig
Ash Coull
Al Laird
Paul Buckley
"Red" Ken
Sarah
Brandon Rowand
Grampian Police
The Forestry Commission
Alan Miller



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

ftp://archives.gamers.org/pub/idgames/levels/doom2/Ports/m-o/njbgpabh.zip

+mirrors

Roseisle Beach (MAP109)

DM Spawns
0
Co-op Spawns
1

Inca H.Q. (MAP110)

DM Spawns
0
Co-op Spawns
1

Road to Burghead. (MAP111)

DM Spawns
0
Co-op Spawns
1

The Railway Line. (MAP112)

DM Spawns
0
Co-op Spawns
3

Smith's Bunker. (MAP113)

DM Spawns
0
Co-op Spawns
1

Burghead Finale. (MAP114)

DM Spawns
0
Co-op Spawns
1

Video Calibration (MAP115)

DM Spawns
0
Co-op Spawns
1

Blatchford's Briefing. (TITLEMAP)

DM Spawns
0
Co-op Spawns
1
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