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A DEATHMATCH wad with THREE different play styles, a ranDOOMizer room, with a random (32 point) teleporter, spot sound effects, and more (I won't spoil the suprise) Story? "We don't need no steenkin story" - get out there and kill each other!
================================================================ Title : BLOB.WAD Author : Bob Findlay (irc Blob) Email Address : firstname.lastname@example.org Misc. Author Info : been playing games since Space Invaders... This is my first WAD, so go easy on me! Description : A DEATHMATCH wad with THREE different play styles, a ranDOOMizer room, with a random (32 point) teleporter, spot sound effects, and more (I won't spoil the suprise) Story? "We don't need no steenkin story" - get out there and kill each other! Additional Credits to : ID (naturally), and Ben Morris, author of DCK, and of course, my long suffering wife Kim, who although she has been a Doom widow for months, and is now a level contruction (and Doom ][) widow still doesn't complain. She's the best. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No (well, just to look around) Cooperative 2-4 Player : Yes, but there would be no point Deathmatch 2-4 Player : Yes indeedy (BUT use -ALTDEATH) Difficulty Settings : YES YES YES - VERY IMPORTANT (see below) New Sounds : Yes New Graphics : No Demos Replaced : None This WAD can be played in 3 different ways. These 3 games are implemented by use of the 3 skill levels 1-2, 3 and 4 *** THIS WAD WAS DESIGNED FOR -ALTDEATH *** *** DO NOT SPECIFY -NOMONSTERS *** (they provide some sound effects) Game 1/Skill 1-2 ---------------- "Random weapon selection" You are placed in front of a weapon bay. On entering the bay, the door shuts behind you (to stop you being attacked, while waiting for a respawn) once you've collected your weapon/ammo, leave the weapon bay through the rear, and you will be taken to the ranDOOMizer room. This transports you to a random position in the main arena. There are no weapons or ammo in the main arena, once you run out of ammo, it's chainsaw time! Game 2/Skill 3 -------------- "Gentlemen, choose your weapons" As "Game 1", but you get to choose which weapon you want. Trouble is, the better the weapon you choose, the less ammo you get... Game 3/Skill 4 -------------- "Normal Deathmatch" I think you know how this works by now... * Construction * Base : New level from scratch Build Time : T.F.L. Editor(s) used : DCK 1.1a, DMAUD, and DEU to combine the map&sounds Known Bugs : In normal deathmatch mode (skill 4), sometimes you start in the weapon selection room from skill levels 1-3. This is a doom bug, as the deathmatch starts for this area are marked as only being present on skill 1-3. Anyway, it's no big deal... Skill 1-2 and 3 use a different map area for weapon selection prior to entering the deathmatch arena. After taking your weapon/ammo, you are transported to a recess in the ranDOOMizer room. If an over-zealous fragger kills you while you are in this recess, then the door to your particular weapon will stay shut (it opens when you leave the recess). To cure this, someone needs to walk in and out of each recess, until the weapon bay door opens Any others? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (Although I can't see why you'd want to) * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu /pub/doom/NEWSTUFF BBS numbers: Other: