Names
BLUDBATH.WAD
Description
This level is designed to be a fast paced deathmatch level with a Doom ][ feel. The only obsticals in the level are the weapons. All weapons are present, but each weapon has a certain degree of consequence. The plasma being one of the favorite weapons has the largest consequence, that being every one knows where you are when you get it. Since the Super Shotgun has become such a farorite weapon in deathmatch, that also has a slight degree of consequence. This level is great for two players, but the more the merrier.
Filenames
bludbath.wad
Size
77.64 KB
MD5
7b0bff285edeae1f6c631ac94844edb1
SHA-1
08f69045855febc52cb26d058e82786f6eee9781
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : BLUDBATH.WAD
Author                  : John "Doominator" Ehde
Email Address           : john.ehde@therealm.com  

Description             : This level is designed to be a fast paced 
  deathmatch level with a Doom ][ feel.
  The only obsticals in the level are the weapons.
  All weapons are present, but each weapon has a   
  certain degree of consequence.  The plasma being
  one of the favorite weapons has the largest
  consequence, that being every one knows where you
  are when you get it.  Since the Super Shotgun has
  become such a farorite weapon in deathmatch, that  
  also has a slight degree of consequence.  This 
  level is great for two players, but the more
  the merrier.

Org Description         : This level is best played with -altdeath and
  nomonsters, but if you must, I threw in a few
  baddies to make it interesting.  I didn't put in
  4 player starting points so co-op is definitely
  out of the question.  If you really must play 
  with monsters present I recommend playing Hurt Me
  Plenty on -respawn. It's just enough to aggravate 
  you, and supply a little ammo in the proccess.

================================================================

* Play Information *

Episode and Level #     : 01

Cooperative 2-4 Player  : NO, don't even try, it'll puke!
Deathmatch 2-4 Player   : OH YES! A real blud fest!
Difficulty Settings     : Sorta, skill levels 3 & 4, thats it.
New Sounds              : Nope
New Graphics            : Nope

* Construction *

Base                    : New level from scratch
Build Time              : Much faster than if I would have used DEU,
  30 hours at best.
Editor(s) used          : DmReal v2.6 beta4 to create the map, Renegade 
  Graghics DoomED v2.0beta for the structural
  editor and to convert from Doom1 to Doom2, and
  BSP v1.2x to build the nodes.
Known Bugs              : No known bugs at this time.





* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. Just so long as you send me a copy of your version. Otherwise,
FORGET IT!

You MAY distribute this WAD, provided you include this .txt file, with
no modifications.  You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. REPEAT, IT MUST CONTAIN THIS .TXT FILE! GOT IT?! Good.



Other:
Renegade Graghics BBS
(615)-337-9198

Beyond the Realm BBS
(805)-987-5506

Exec-PC BBS
(414)-789-4210


P.S.  This level is living proof that you can design a level with something
other than DEU.  

P.S.S.  I have yet to find one decent editor (that works). Renegade DoomED
is the best when it comes to editing a map. You can edit lindefs, sidedefs,
floor & ceiling graghics, and sector hights & light values all at once!  But
they have yet to fix their map editor. :(  The sucky part is is that
DEU works, but the format is lowsy! :( My eyes can only take so much when 
it comes to the WHOLE screen redrawing itself a million times while moving 
a line...AHHHHHHHHHHHHHHHHHHHHHH!












      Oh, and good luck finding the exit.

MAP01

DM Spawns
6
Co-op Spawns
1
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