Names
BLUDBTH3.WAD
Description
This level is designed to be a fast paced deathmatch level with a Doom ][ feel. The level is very smooth flowing. You'll find yourself covering all of the level. The weapon layout was well thought out, so that certain weapons are more desirable to obtain than others. For instance every one will know were you are when getting the Plasma. Since the Super Shotgun has become such a favorite weapon in deathmatch, that also has a slight degree of consequence, but is located so that every one will be going for it. Ammo and health were also major factors. I felt that the super health was just a little to much, so in the exit I put 60 health potions (don't you hate when your screen stays white for a while). And you'll only find the green armor. Loaded up you'll survive a rocket in the face with maybe 20% heatlth (where was that health again). The level has at least 50 hours 2 player deathmatch testing, so everything was debated, from sound (certain sound, certain area), lighting, warp in spots, starting points, weapon layout, health layout, and even graghics. So if your not satisfied with this level, you just don't know what deathmatch is! This level is best played with -altdeath and deathmatch 2.0. One hint is to keep the Super shotgun away from the other guy as much as possible. Also when exiting the plasma room launch a BFG, it'll at least even the score!
Filenames
bludbth3.wad
Size
64.4 KB
MD5
4c486e927452556ebb54d272cb5c0b29
SHA-1
ce07ba08163d906218a641fd7cb7c852fc04f8ba
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : BLUDBTH3.WAD
Author                  : John "Doominator" Ehde
Email Address           : john.ehde@therealm.com  

Description             : This level is designed to be a fast paced 
  deathmatch level with a Doom ][ feel.
  The level is very smooth flowing.  You'll find 
  yourself covering all of the level.  The weapon 
  layout was well thought out, so that certain  
  weapons are more desirable to obtain than others.
  For instance every one will know were you are when
  getting the Plasma. Since the Super Shotgun has
  become such a favorite weapon in deathmatch, that  
  also has a slight degree of consequence, but is 
  located so that every one will be going for it.  
  Ammo and health were also major factors.  I felt 
  that the super health was just a little to much, 
  so in the exit I put 60 health potions (don't 
  you hate when your screen stays white for a 
  while).  And you'll only find the green armor.  
  Loaded up you'll survive a rocket in the face 
  with maybe 20% heatlth (where was that health 
  again).  The level has at least 50 hours 2 player
  deathmatch testing, so everything was debated, 
  from sound (certain sound, certain area), 
  lighting, warp in spots, starting points, 
  weapon layout, health layout, and even graghics.
  So if your not satisfied with this level, you
  just don't know what deathmatch is!
    This level is best played with -altdeath and
  deathmatch 2.0.  One hint is to keep the Super
  shotgun away from the other guy as much as
  possible. Also when exiting the plasma room 
  launch a BFG, it'll at least even the score!

================================================================

* Play Information *

Episode and Level #     : 01

Cooperative 2-4 Player  : Uuumm...ok.
Deathmatch 2-4 Player   : OH YES! A real blud fest!
Difficulty Settings     : Nope, no monsters
New Sounds              : Nope
New Graphics            : Nope

* Construction *

Base                    : New level from scratch
Build Time              : 45 hours at best.
Editor(s) used          : Renegade Graghics DoomED v2.3 
  BSP v1.2x to build the nodes.
Known Bugs              : There are a couple of bugs in the
  center area.  Nothing that would effect
  game play.  No HOM's or any other graghic 
  bugs.  You'll notice that the floor hight
  in one area merge to an 8 point lower floor
  in the Super Shotgun room.  Nothing really 
  noticable.




* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. Just so long as you send me a copy of your version. Otherwise,
FORGET IT!

You MAY distribute this WAD, provided you include this .txt file, with
no modifications.  You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



Other:
Renegade Graghics BBS (Home of the best Doom/Doom2 editor yet!)
(615)-337-9198

Beyond the Realm BBS
(805)-987-5506

Exec-PC BBS (BIG BBS...300+ lines) 
(414)-789-4210



MAP01

DM Spawns
6
Co-op Spawns
4
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