Names
Back to Basics
Description
After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic. Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1?? levels (Rust). The maps were converted to use vanilla resources only (except for the sky). E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work.
Filenames
b2b.wad
Size
4.05 MB
MD5
3f2506821455bdd86c76b3078360da19
SHA-1
ad7360430bd9632c9a20355f15f767445d029cf9
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
107
Maps
9
 
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
===========================================================================
Title                   : Back to Basics
Version: 1.1
Filename                : b2b.wad
Release date            : 16.12.2007
Author                  : Espi
Email Address           : esa.repo@phnet.fi
Other Files By Author   : A bunch.
Misc. Author Info       : Finnish doom freak.

Description             : After making a large map with slopes, scripts, all new resources
  and whatnot, I felt like making something very basic.

  Also used this opportunity to get some maps that were gathering
  dust finished and released; a very old episode 2 project (although
  I have released e2m1 of that project before as e2m1er.wad), and a
  project for EDGE that got to 1½ levels (Rust). The maps were
   converted to use vanilla resources only (except for the sky).

  E2M5-E2M9 however are brand new levels for this release. The wad is
  tested to be vanilla compatible, though during mapping it has mainly
  been tested with ZDoom for convenience's sake. Also found to work with
  Eternity. But as it is vanilla compatible, any port should work.

  Updated 22.12.2007:

  Fixed a trap door not working in doom.exe, the nodes were
  built with zennode to fix most slime trails, and there's a couple 
  of minor changes in level design.

Additional Credits to   : Lüt for (lots of) playtesting and bugging to finish it,
  and CodeImp for the marvellous Doom Builder. And Esselfortium
  for (not) playtesting it.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Sky, fixed support2 and doorstop to be vertically seamless.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : The Ultimate Doom
Map #                   : E2M1-E2M9
Single Player           : Designed for.
Cooperative 2-4 Player  : Player starts only.
Deathmatch 2-4 Player   : As above.
Difficulty Settings     : Tested on UV.


* Construction *

Base                    : New from scratch, except E2M1 is modified E2M1ER.wad.
Build Time              : About a year.
Editor(s) used          : Doom Builder, XWE, ZDBSP, Zennode
Known Bugs              : E2M5-E2m7 have too many things for game saving with doom.exe.


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse, as long as I'm credited.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

E2M1

DM Spawns
10
Co-op Spawns
4

E2M2

DM Spawns
8
Co-op Spawns
4

E2M3

DM Spawns
8
Co-op Spawns
4

E2M4

DM Spawns
8
Co-op Spawns
4

E2M5

DM Spawns
8
Co-op Spawns
4

E2M6

DM Spawns
10
Co-op Spawns
4

E2M7

DM Spawns
7
Co-op Spawns
8

E2M8

DM Spawns
7
Co-op Spawns
4

E2M9

DM Spawns
8
Co-op Spawns
4
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