Base.wad (for Doom 2)
Base.wad (for Doom 2)
This Deathmatch-only level was created with the intention of one player have a huge
================================================================ Title : Base.wad (for Doom 2) Author : Chris Wright Email Address : firstname.lastname@example.org Description : This Deathmatch-only level was created with the intention of one player have a huge advantage over the other. To reach this goal, I've created a central base which overlooks most of the level. In it, there windows which you can open and close, a door lock so you can hole yourself in, and a security alarm to warn you when your enemy is near. However, the most prominent feature of the base is that it has a minature map of the entire level, which tracks which section of the level your opponent is in! This is perhaps the most ambitious and ingenius feature ever put into a WAD, and it has proven itself 100% reliable! Other base features include escape teleporters, an hidden cubby-hole for ambushing sneaky intruders, switches to release powerful monsters into the level, and much more! One other notable feature is a maze which has invisible walls, but through which you can shoot! This WAD promises days of playability, and there are plenty of secrets to find. It is recommended that you play this level by yourself to learn what all the base switches do, and learn the ropes before you challange an opponent. Additional Credits to : Matthew Ayres, creator of WADED, and the fine programmers at ID for producing DOOM ][. ================================================================ * Play Information * Map # : Map 1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES!!! Difficulty Settings : All New Sounds : No New Wall Textures : No New Sprites : No New Animated Graphics : No New Music : No Demos Replaced : Includes BASE.LMP - Watch it! * Construction * Base : New level from scratch. Build Time : 15 - 20 hours. Editor(s) used : Waded V1.83 Other Apps : None Known Bugs : None known * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Disclaimers: This add-on for Doom2 is not supported in any way by ID Software! I disclaim all warranties as to this software, whether express or implied, including without limitation any implied warranties of merchantability, fitness for a particular purpose, functionality, data integrity or protection. * Where to get this WAD * Wherever you got this text file! * Other Information * If this level doesn't seem to be that great after a couple of games, just watch the demo CAREFULLY to realize all the possible traps you can slaughter your opponent with. Here's a crude map of all the main functions of the base: (You should print this!) /-------------------\ / \ / \ / ----------- \ / | | \ / | 1 | \ / | | \ / _ | | _ \ | |2| ----------- |4| | | | |___3 5___| | | |7 |_____| _________ |_____| 8| | | 6 | | |-------------------------------------------------| |11 | |__| |__| |___| 9 10 1) The map of the level. When a player enters a different part of the level, the corresponding part of the map will raise up from the floor. It is possible to keep track of your opponent even if you are not in the base, by looking through the base windows. Note that this tracking system will not work if the "hunted" has no-clipping on. 2) This switch opens a large door in the northern part of the level, which releases a steady stream of powerful creatures into the enviroment. The door will stay open for 5 seconds, so you can re-open it in the unlikely event that your enemy kills all the freed monsters. 3) Opens a cage directly behind the base, which will release either two Barons of Hell or a Cyberdemon, depending on what skill level you're playing. Be careful about going outside after pressing this. 4) This button will trigger a ceiling to fall in the building directly north of the main base. This will set of a chain reaction of explosions in the building, liquifying anything in it. Because that building locks as soon as someone enters it, you have at least 15 seconds before your enemy figures out how to open door. Just press this button, go to the window, and watch you pal get fried!!! This'll only work once, so make sure you get this one right! 5) Pressing this button will trap your opponent in the eastern section of the level until he finds the reverse switch. There's no real purpose to this, except that you can lay in wait for you enemy to show his head, then murder him, providing you have superior weaponry. 6) This is the door lock, thereby sealing you in the base. There is are two buttons by the lock, one the open and one the close button. Be careful not leave the base with the lock up, because it is very difficult to get back in. There IS a super-secret teleporter in the western section of the level which transports you back to the base, but it's very hard to find! The demo might show something... 7) The switches to open the windows. 8) The switches to close the windows. 9) An escape teleporter to the source of the acid river. (Inaccessable to your enemy) 10) Another teleporter, to the western wing of the level. Don't jump on this one if your enemy's screwing around in there; there's tons of hidden enemies he may have released. 11) This hidden room open the door to the exit room for five seconds. It's impossible to get there by yourself - you must work cooperatively with your opponent to exit the level. PLEASE distribute this WAD on the Internet if you have access. Although I have an account, I'm unable to upload it myself. I wish this WAD to become widespread, and I would be very grateful to anyone who does so.