Names
Bastion of Chaos
Description
My first HeXen level. This level's concept will probably be incorperated into one of the levels in my other current DOOM ][ project (as yet unnamed). This is the first time I've designed a level with both Single Player and Co-op / Deathmatch in mind, and I think that it will be pretty good for all types of play. There are alot of bad guys tho' so it would be a good idea to use -nomonsters on Deathmatch. I haven't polished it as much as I'd like to. If I get some feedback (hint), then I'll probably align those textures and fix the glitter bridge. I might also add difficulty settings if asked nicely. I might re-release this wad with a nice demo in it as well *:) Note to Deathmatch players: I have not played this version of the level on Deathmatch. On the one that I did play with, the teleports did not always work, I'm not sure if I've fixed this or not. Also, on Deathmatch, there is a Porkalator in each corner of the level, and a Chaos Device in the middle. This will UN-porkalate you as well as moving you to one of the start points. If you Pork your "firend" it's a good idea to get the Chaos Device before he does.
Filenames
BAST_CHA.WAD
Size
110.46 KB
MD5
8cfc2a0f4692b59bc80b644c50dc85b5
SHA-1
6603ebe1c484d9bd1009809a56325eb6f317741c
WAD Type
PWAD
IWAD
HEXEN
Engine
HEXEN
Lumps
13
Maps
1
 
MAP01
================================================================
Title                   : Bastion of Chaos
Filename                : BAST_CHA.WAD (beta released as AFROHEX.WAD)
Author                  : Idries Hamadi
Email Address           : idries@pncl.co.uk
Misc.                   : What's a "Bastion" anyway <g>
Other WADs by same      : AFRO.WAD (DOOM)
author                    AFRO2.WAD (DOOM ][)
                          AFRO2A.WAD (DOOM ][ unreleased)

Description             : My first HeXen level. This level's concept will 
                          probably be incorperated into one of the levels in 
                          my other current DOOM ][ project (as yet unnamed). 
                          This is the first time I've designed a level with 
                          both Single Player and Co-op / Deathmatch in mind, 
                          and I think that it will be pretty good for all 
                          types of play. There are alot of bad guys tho' so 
                          it would be a good idea to use -nomonsters on 
                          Deathmatch. I haven't polished it as much as I'd 
                          like to. If I get some feedback (hint), then I'll 
                          probably align those textures and fix the glitter 
                          bridge. I might also add difficulty settings if 
                          asked nicely. I might re-release this wad with a 
                          nice demo in it as well *:)

                        Note to Deathmatch players:
                          I have not played this version of the level on 
                          Deathmatch. On the one that I did play with, the 
                          teleports did not always work, I'm not sure if I've
                          fixed this or not. Also, on Deathmatch, there is a 
                          Porkalator in each corner of the level, and a Chaos
                          Device in the middle. This will UN-porkalate you as
                          well as moving you to one of the start points. If you 
                          Pork your "firend" it's a good idea to get the Chaos 
                          Device before he does.

Additional Credits to   : id and RAVEN for making DOOM.
                          And the makers of HETH, the best(only) HEXEN level 
                          editor around.
================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes 
Cooperative 2-4 Player  : Yes, as yet untested
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented (yet)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None (yet)

* Construction *

Base                    : New level from scratch
Editor(s) used          : HETH (v1.00 I think)
Known Bugs              : It tends to slow down alot due to the number of 
                          monsters. I'm planning to put some "mosters 
                          cannot cross" lindefs in so that you can't get 
                          swamped. But that may (or may not) come later. 
                          There are a few misaligned textures and you can get 
                          the serpent to spawn onto a Dark Bishop at the end, 
                          if you're quick!

* Copyright / Permissions *

Authors may use this level as a base to build additional levels but I'd like 
them to contact to me, and write my name in their readme file (and include 
this file intact *:) 

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

WWW:            http://www.pncl.co.uk/%7Eidries/index.html

FTP sites:      ftp.cdrom.com
                ftp.pncl.co.uk/pub/doom

BBS numbers:    OOH! BBS           +44 (0)181 395-3018
                The Gates BBS      +44 (0)181 561-3242

WINNOWING HALL (MAP01)

DM Spawns
9
Co-op Spawns
4
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Creative Commons License