Names
Batman DooM fix for ZDaemon
Filenames
bm_zuberfix.wad
Size
15.62 MB
MD5
e08f7d630a3b4c9f188dec6097f6a995
SHA-1
3d904736abb5ce30c10fcad4d37e1ff4d7738f67
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDAEMON, ZDOOM
Lumps
2577
Maps
32
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
===========================================================================
Archive Maintainer      : UberGewei
Update to               : batman.wad
Advanced engine needed  : ZDoom or ZDaemon (build for ZDaemon)
Primary purpose         : Trying to bring this masterpiece to ZDaemon
===========================================================================
Title                   : Batman DooM fix for ZDaemon
Filename                : bm_zuberfix.wad
Release date            : 8-3-14
Author                  : Team ACE & UberGewei for the ZDaemon fixes
Email Address           : UberGewei1@hotmail.com
Other Files By Author   : ZDCity, Rubberducks, xxxhq, 
                          Reliant United, Heretic maps and much more not important crap!

============================= What is fixed? ==============================
# - 1
Problem - Things don't spawn in Multiplayer games

Fix - Almost all items are replaced with proper
[NO COOP], [MULTIPLAYER] & [NO DEATHMATCH] setting.
===========================================================================
# - 2
Problem - Keys are fucked up, the Shotgun is assigned to be a key, so the
Thief could drop the key, this wasn't possible.

Fix - I put a shotgun on every Thief and made PATCHINF replace the shotgun
with a Blue Keycard on every map.

===========================================================================
# - 3
Problem - Bosses were way too weak in multiplayer games.

Fix - Made 'em stronger.
===========================================================================
# - 4
Problem - Chairs dropped a Joker when they died. This was because
Team ACE used the Dead Trooper's dead body frame as first state.
It is hardcoded in the engine that a Trooper (Former Human) drops a ammo clip (Joker).

Fix - I decided to use Dehsupp (Pod) so i could avoid
touching the Dehacked mess Batman Doom is.
===========================================================================
# - 5
Problem - The blue thief didn't make a firing sound when using it's shotgun.

Fix - Added a sndinfo lump and assigned (Doom 2's original) DSSHOTGN to it's attack sound.
===========================================================================
# - 6
Problem - Map01 wasn't coop friendly especially because of the "moving train".

Fix - Re-written the map a little, made the train not "moving" and fixed the doors


=================== Permission that ACE Team gave me ======================

Hi Michael, 

Of course! Please go ahead and promote the game as much as you want. This brings us back great memories and it is nice to know that people around there are still playing Batman Doom. 
I'll be sure to get your ZDaemon version some time to re-play it with the guys here. Smile 

Best, 
Carlos 
ACE Team 


This does NOT mean you have permission aswell.

=========================== Original Text file ============================


Batman DOOM for DOOM2


Name:BATMAN.WAD
Authors:ACE Team Software
Construction time:About three years
Levels:All levels replaced
New Monsters:Yes
New Physiscs:Yes
New Textures:Yes
New Sounds:Yes
New Weapons:Yes
New Music:              Yes

Single player:Yes
Cooperative:Yes
Deathmatch:Yes
Difficulty settings:Yes
New demos:Yes
     
Editors used:Hellmaker v1.1, Deimos FAT, WAD Compositor, Mac BSP,
     DOOMinator, WADenizer 2.0, Wintex (for flats).

Applications used:Adobe Photoshop 2.5, Soundedit 2.0, SoundApp PPC


     Thank you for obtaining Batman DOOM. This is the complete version
that replaces almost all the features you can find in DOOM2. This game took
the efforts of three years of hard work so we would appreciate if you mail
us sending your comments and impressions (see our mail below). Remember you
can always get more info of Batman DOOM at our web site (see below). Enjoy!
          
For more information e-mail us at: ebordeu@rdc.cl
     
Our web site is at: http://www.doomworld.com/batman/main.shtml

     Some important info:
     
Batman DOOM's multiplayer game was never tested due to time limits.
If you find any significant bugs in multiplayer or solo play please e-mail
us.
     Also, Batman DOOM has a new feature: if you play in "Nightmare"
(Knightfall) monsters will not respawn like in DOOM. We considered that
this would enable the Nightmare level to be playable. But because of this
we had to sacrifice the kill percent in the game. So don't be alarmed when
you see that the kill percent is missing and a zero is at the upper right
of the screen. We just couldn't figure how to erase that zero, so it will
always appear. See if you can beat Batman DOOM in Knightfall; it's a great
challenge!

     *Batman DOOM credits:
     
*ACE Team Software:
     
-Level Construction:Andres Bordeu

Carlos Bordeu

Edmundo Bordeu

-Sprites/Textures/Graphics:     Andres Bordeu

Carlos Bordeu

Edmundo Bordeu
                                
-Dehacked:   Edmundo Bordeu
                         
-Music:

        Martin Linda
        "Morg" (level 04)
        "Inferno" (level 12)
        "Heavy on the DOOM" (level 22)
        "Boots" (level 23)
        "Overtur" (level 25)
        "Zone" (level 27)
        

Juan Sanchez
        "Between Bat and Man" (level 01)
        "Falling Time" (level 08)
        "Mirar2" (level 10)
        "Life" (level 14)
        "Fountain" (level 16)

        Janek Szulew
        "Title" (title music)
        "Hall of Mirrors" (level intermission)
        "Streets of Gotham II" (Batcaves)
         "Waiting for the evil" (level 11)
        "Scarecrow" (level 15)
        "Streets of Gotham" (level 19)
        "Runaway" (level 24)
        "The doomed city" (level 31)

        Andrew Wood
        "Batdoom" (level 03)
        "Gothic" (level 06)
        "Fugitive" (level 07)
        "Paranoia" (level 18)
        "War Zone" (level 20)
        "Dark Knight" (level 28)
        "Gothic 2" (level 29)
        "Bane" (level 30)
                
Unknown Author
        "Batman" (level 32)



-PC conversion:Anthony Soto

-PC deh conversion:     Ty Halderman

Laz Rojas
                        

-Special thanks:
                        
-Edmundo Bordeu for drawing that Tally Man sprite that started it all; and
for his tremendous efforts for the game.
                        
-Anthony Soto for making Batman DOOM possible in the largest gaming
platform in the world: PC's.
                        
-Laz Rojas for helping us with the dehacked text (strings) files.

-The people from Doomworld and Telefragged for hosting us.

-id Software for creating DOOM

-DC Comics for Batman


Tips & Fun stuff:

a) Each Batcave has a hidden secret! See if you can find them all.

b) Where is Wally? We're sure he's hidden somewhere in Gotham. Can you
find him?

c) In level 15 you must rescue major Kroll from the Scarecrow. Depending
on if you're succesfull or not you will take a different path in the game.

d) Batman DOOM has a secret level. A pretty bizarre one :)





Important:    You may NOT use (parts of) this wad file to construct new
wad files without permission of the authors. If you do so, you will go to
hell.



DOOM is trademark of id software

Batman is trademark of DC Comics





Batman DOOM was made in Chile and made with Macintosh!

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4

MAP04

DM Spawns
3
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4

MAP06

DM Spawns
4
Co-op Spawns
4

MAP07

DM Spawns
4
Co-op Spawns
8

MAP08

DM Spawns
4
Co-op Spawns
4

MAP09

DM Spawns
4
Co-op Spawns
4

MAP10

DM Spawns
4
Co-op Spawns
4

MAP11

DM Spawns
4
Co-op Spawns
8

MAP12

DM Spawns
4
Co-op Spawns
6

MAP13

DM Spawns
4
Co-op Spawns
4

MAP14

DM Spawns
4
Co-op Spawns
4

MAP15

DM Spawns
4
Co-op Spawns
4

MAP16

DM Spawns
4
Co-op Spawns
4

MAP17

DM Spawns
4
Co-op Spawns
4

MAP18

DM Spawns
4
Co-op Spawns
4

MAP19

DM Spawns
4
Co-op Spawns
4

MAP20

DM Spawns
4
Co-op Spawns
4

MAP21

DM Spawns
4
Co-op Spawns
4

MAP22

DM Spawns
4
Co-op Spawns
4

MAP23

DM Spawns
4
Co-op Spawns
4

MAP24

DM Spawns
0
Co-op Spawns
4

MAP25

DM Spawns
4
Co-op Spawns
4

MAP26

DM Spawns
4
Co-op Spawns
4

MAP27

DM Spawns
4
Co-op Spawns
4

MAP28

DM Spawns
4
Co-op Spawns
4

MAP29

DM Spawns
4
Co-op Spawns
4

MAP30

DM Spawns
4
Co-op Spawns
4

MAP31

DM Spawns
4
Co-op Spawns
4

MAP32

DM Spawns
4
Co-op Spawns
4
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