Names
Beach Ball Castle v2.0! 11/24/95
Description
Most people really like medieval castles, right? Most people also really really hate vile evil rotten pinko commie scum-sucking demon bastards that all deserve to die, right? And I'll bet you've always dreamed of the chance to go right out and mix the two ... right? Right??!?!? Of *COURSE* you have! Well, this is your golden opportunity RIGHT HERE IN THIS VERY PWAD to relax, breathe the fresh air, and explore a wondrous piece of ancient architecture whilst blowing the brains out of bounteous bevies of bellowing bloodthirsty baddies. ...And you get to play with beach balls. :-) Hints: Beginners, don't play this one, ok? Or if you do, don't be surprised at what happens. Standing around is NOT (repeat NOT) recommended. For the rest of you, there's a lot of "openness" in this PWAD which lets (overly) curious beach balls float around, and there are a few invisible critters outside the castle to add a little bit of variety. Don't panic. Pay no attention to the noises you think you hear. I can assure you that the castle and its surrounding grounds are perfectly safe... :-) Also, this level was workable (if a bit slow) on my old 486DX/33 and and really plays smoothly on my new DX4/100 and on a Pentium/90, but it might be far too slow on 386 machines due to the largish amount of critter "activity" going on. This can be good or bad; I'm not sure that I completely *MINDED* some slowdown, myself. In deathmatch, you MIGHT want to avoid the lake area, although suicide there is easy .
Filenames
bbcasl20.wad
Size
204.85 KB
MD5
53c1ce785d6150e035db728470dd3280
SHA-1
9f75b83a629c2e4cac1beffd7cf5966721248b88
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : Beach Ball Castle v2.0!  11/24/95
                          (Okay, so I never released v1.0...so what? <Grin>
                          This has been in development in various forms for
                          over a year, and I've playtested this version for
                          three months now, so that's long enough...)
Filename                : BBCASL20.WAD for Doom II
Author                  : Richard C. Steiner
Email Address           : Internet: rsteiner@skypoint.com

Misc. Author Info       : A 32-year-old professional programmer who's not a
                          DOOM addict at all.  Especially not a deathmatch
                          addict or anything like that.  Honest!  And I can
                          quit DOOM *anytime* I want, too.  Um...  Just let
                          me play one more quick game before I *do* quit,
                          tho, ok?

Description             : Most people really like medieval castles, right?

                          Most people also really really hate vile evil
                          rotten pinko commie scum-sucking demon bastards
                          that all deserve to die, right?

                          And I'll bet you've always dreamed of the chance
                          to go right out and mix the two ... right?

                          Right??!?!?

                          Of *COURSE* you have!  Well, this is your golden
                          opportunity RIGHT HERE IN THIS VERY PWAD to relax,
                          breathe the fresh air, and explore a wondrous piece
                          of ancient architecture whilst blowing the brains
                          out of bounteous bevies of bellowing bloodthirsty
                          baddies.

                          ...And you get to play with beach balls.  :-)

                          Hints:  Beginners, don't play this one, ok?  Or
                          if you do, don't be surprised at what happens.

                          Standing around is NOT (repeat NOT) recommended.

                          For the rest of you, there's a lot of "openness"
                          in this PWAD which lets (overly) curious beach
                          balls float around, and there are a few invisible
                          critters outside the castle to add a little bit
                          of variety.  Don't panic.  Pay no attention to
                          the noises you think you hear.  I can assure you
                          that the castle and its surrounding grounds are
                          perfectly safe...  :-)

                          Also, this level was workable (if a bit slow)
                          on my old 486DX/33 and and really plays smoothly
                          on my new DX4/100 and on a Pentium/90, but it
                          might be far too slow on 386 machines due to
                          the largish amount of critter "activity" going
                          on.  This can be good or bad; I'm not sure that
                          I completely *MINDED* some slowdown, myself.

                          <Swoosh, *Yawn*, calmly dodge that fireball!>

                          In deathmatch, you MIGHT want to avoid the lake
                          area, although suicide there is easy <VBG>.

Additional Credits to   : Much though I'd like to, I can't claim to have
                          created most of the physical map used for this
                          level.  I just populated it and added a few new
                          things (outer towers, some lighting effects, a
                          few switches and doors, the area with the big
                          pretty lake and lightshow, and tunnely bits on
                          the outside that don't map well <g>), and then
                          flipped the whole thing over for good measure
                          (thanks to the WADFLIP utility).

                          The original castle (including the main keep and
                          its large surrounding wall) was originally created
                          by Chris Badger (74017,1014 on CompuServe), and
                          was released as the file CASTLE.WAD.  Thanx, Chris,
                          for an *awesome* base to explore and populate!

                          Also, a big THANX to ID Software for making one
                          of the most incredible games I've ever played,
                          and to Ben Morris (author of DCK) for a wonderful
                          DOOM level editor!
================================================================

* Play Information *

Episode and Level #     : L01
Single Player           : Yes!  Best if you warp in with only a pistol, and
                          should provide a challenge.  Good luck!
Cooperative 2-4 Player  : Yes (but only if you can't handle it alone! <bg>)
Deathmatch 2-4 Player   : Yes -- tho a bit better if cleaned out a bit.
Difficulty Settings     : Yes, kinda sorta.  Real Men Use ULTRA-VIOLENCE.
New Sounds              : Nope.
New Graphics            : Nope.
New Music               : Nope.
Demos Replaced          : None.

* Construction *

Base                    : Somewhat modified and repopulated CASTLE.WAD
                          (which was itself a new level from scratch for
                          the original Doom game)
Editor(s)/Util(s) used  : DoomCAD 4.3, DCK 1.1A and 2.0, BSP 1.2x, WADFLIP
                          to reverse the map, and DM2CONV v2.0.
Known Bugs              : No known bugs in this PWAD (I fixed a known HOM
                          problem under the chaingun platform), but if you
                          find any please don't hesitate to let me know!
                          It pushes object display limits at times.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  Yesssir!
Play with it however you want.  I'd appreciate a note if you do, tho.

You *may* distribute this file in any electronic format (BBS, Diskette, CD,
etc) as long as you include this file intact.  Not that I can stop you <g>.

* Where to get this WAD *

FTP sites: You found it, so what do you care?  :-)

BBS numbers: Exec-PC 414-789-4502, or telnet to bbs.execpc.com

MAP01

DM Spawns
4
Co-op Spawns
4
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Creative Commons License