I used some new ideas this time, all of which were enspired by Quake2. I won't say this map resembles Q2, but the Architecture is similar.
READ THIS!! : This WAD will run ONLY under BOOM. ================================================================ ================================================================ Date : 10/22/1998 Title : Beyond Death Filename : k_bd.wad Author : Kurt Kesler. Email Address : firstname.lastname@example.org Description : I used some new ideas this time, all of which were enspired by Quake2. I won't say this map resembles Q2, but the Architecture is similar. HINT : Expect to look around for things more than my previous WADS required. Additional Credits to : ID Software, for DOOM and Quake. and Team TNT for THE BEST Source Port. ================================================================ * Play Information * Game : BOOM FOR DOOM II Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : Yes, but it was never tested. Deathmatch 2-4 Player : no. Difficulty Settings : Yes. New Sounds : No New Graphics : Floor/wall textures made from Doom2 textures. A tweaked Doom2 sky, and colormaps. I made a couple of these textures from scratch. I made one new sprite, the ceiling lamp, from the gas lamp in DOOM2. New Music : No Demos Replaced : No, but I like to watch them, send me one! * Construction * Base : none Editor(s) used : Wauthor, Wintex4.3, Warm, L-VIEW. Build time : Almost two full months....too much texture testing and adjusting!! Known Bugs : None known. DO NOT USE THIS WAD WITH DOOM2.EXE, IT WILL CRASH!! READ THIS!! : This WAD will run ONLY under BOOM. * Copyright / Permissions * You may NOT use this WAD for anything but playing it.