Names
Big Funny Gun Fun
Description
This WAD was inspired by the BFG FAQ by Tony Fabris. It is a deathmatch WAD designed to help you exercise the deathmatch BFG techniques described therein. Everyone should read it for their safety and protection :).
Filenames
BFGFUN.WAD
Size
25.94 KB
MD5
1dbe2f3752b5d2c0818ab436c03eeb2b
SHA-1
bb0892271337fe4aa0bb13ffc66f3e07219c22de
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP02
================================================================
Title                   : Big Funny Gun Fun
Filename                : BFGFUN.WAD (DOOM II)
Author                  : Chris Somers
Email Address           : somers@ibm.net

Misc. Author Info       : Author of HELLSLEY.WAD for DOOM I. Check out
                          the swimming pool and hanging cages!

Description             : This WAD was inspired by the BFG FAQ by Tony Fabris.
                          It is a deathmatch WAD designed to help you
                          exercise the deathmatch BFG techniques described
                          therein. Everyone should read it for their safety
                          and protection :).

* Important *             See Recommended settings below in the Play section.

                          This WAD is a room with pillars. The BFG is the only
                          obviously available weapon. Super shotguns and
                          sniper points are accessible through 5 switches.
                          Power-ups are guarded by monsters (and not those
                          imp/demon fluffy ones). Through judicious use of
                          RMB, the monsters will only attack when 1) they
                          see someone getting a power-up or 2) they are
                          awakened by a stray shot. They are nevertheless
                          trapped until released by one of the 5 switches
                          mentioned above. Seems complicated; its easy to
                          play & more fun than it sounds.

Additional Credits to   : Tony Fabris for the BFG FAQ - required reading
                          Jens Hykkelbjerg for RMB - thank him for the effects
                          Antony Burden & Simon Oke for DETH - it rocks
                          Raphael Quinet for DETH meat & bones
                          Colin Reed for BSP - keeps the computer busy while
                                               I refill my beer, and it WORKS.
                          Mark 'The Victim' Barr for being such great frag bait.

================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP 02
Single Player           : No except for practice and looking around.
Cooperative 2-4 Player  : No but it becomes this when you loose the Cyberdemon
Deathmatch 2-4 Player   : Yes - may be a little crowded for 4 players.
Difficulty Settings     : Yes NtMr, UV: all power-ups protected
                              HMP: Megasphere only protected
                              Sissy-poo modes: no monsters (ZZzzz)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

Recommended play settings: -altdeath (Deathmatch v2.0)
                           -respawn  (absolutely required)
                           -skill 4  (Ultra Violence)
                           -warp 2   (if you want to play this WAD at all)

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH 2.65, BSP 1.2x RMB 2.1
Known Bugs              : There are many thousands of insect species worldwide;
                          I'm not going to list them all here.

Notes:                    The .REJ file is included in the Zip to allow
                          you to edit the WAD and restore monster behaviour.
                          You need RMB (of course) but also make sure you
                          use an editor that doesn't renumber sectors or you
                          will need to rewrite the .REJ file. DEU and DETH
                          leave sector numbers intact. I believe DCK and
                          WADED renumber sectors (I haven't used either
                          recently so I may be wrong - it's happened once
                          before :D ).

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels; please
apply appropriate credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/bfgfun.zip
           and mirrors

Is it just me or does this look like Richard Nixon:  :')

MAP02

DM Spawns
10
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License