Big and Dumb
Big and Dumb
A big room filled with Cyberdemons. There are a few Imps and Pain Elementals and halls around the 'arena'. There are a few secrets, such as hidden walls, teleporters, and elevators. Exit is readily available in the middle. I added two new sounds to make things at least a little less boring.
================================================================ Doom Version : DOOM II (v1.9) Title : Big and Dumb Filename : BIG&DUMB.WAD Author : Eric Wilkinson Other WADS by Author : BRA.WAD, BALANCE.WAD, WORK.WAD Patch files by Author : BODIES (ABODIES.DEH and FBODIES.DEH) Email Address : firstname.lastname@example.org on the Internet OR 73747,1737 on Compuserve (I usually don't read my E-mail on my Compuserve account, but I always read my mail on my net account.) Description : A big room filled with Cyberdemons. There are a few Imps and Pain Elementals and halls around the 'arena'. There are a few secrets, such as hidden walls, teleporters, and elevators. Exit is readily available in the middle. I added two new sounds to make things at least a little less boring. Additional Credits to : Elizabeth, Krystal, and Jesse for helping me 'playtest' this. Additional Notes: I wrote this level a long time ago but never distributed it since it was so... dumb. It turned out to be fun in Deathmatch play though, especially with a Dehacked patch I made that turns the players into dead marine bodies except when they are injured or when they fire a weapon. The cyberdemons generated the bodies to hide amongst. Quite humorous. It might also be fun with no monsters, who knows? Samples: Pistol shot - From Coolio's 'It Takes A Thief' album, "Bring Back Somethin Fo Da Hood" Fireball passing by - From 'Welcome to the Future' "Welcome To The Future (Reggae Metal Mix)" ================================================================ * Play Information * Map # : 01 Single Player : Sort of. (Use -ALTDEATH) Cooperative 2-4 Player : Supported. Deathmatch 2-4 Player : Yes! Exit Present : Yes. Monsters Present : Yes. Difficulty Settings : None. New Sounds : No. New Music: No. New Graphics : No. Demos Replaced : None. * Construction * Base : New Build Time : A few hours including testing time. Editor(s) used : DETH v2.3, DETH v2.4, NWT v1.3 Known Bugs : In the outside corridor, if you put yourself on the very outside wall and fire a bullet/shell weapon, the bullets hit somewhere DIRECTLY in front of you, as if there was an invisible wall there. I don't know what causes this, but this hasn't affected any of my games in a big way yet, so I'm not gunna fix it. * Copyright / Permissions * This wad may be used as a base to build other levels as long as you give credit to the original author. It may also be included in any CD-ROM or other compilations as long as these files are kept together and intact. * Where to get this WAD * Compuserve: in the ACTION forum ================================================================