Names
Blackgate
Filenames
blakgate.wad
Size
453.22 KB
MD5
7d809e166b616d529896e8a73d47fd56
SHA-1
92586aef1b3559b2f7b92dcfcdf1cd1463bb7399
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
25
Maps
1
 
MAP01
Files included in BLAKGATE.ZIP:
  BLAKGATE.REJ, BLAKGATE.TXT, and BLAKGATE.WAD.
=======================================================================
Title    : Blackgate
Filename : blakgate.zip
Version  : 2.1
Date     : November 7, 2000 (11/7/2000)
Author   : Patrick Martin
Email    : cimartin@flash.net


Description
-----------
     A dark, sick, medium-sized castle-like level in a hellish
dimension.  This level is inspiried by John Diamond's HELRZOR.WAD,
and it resembles some of Helrzor's levels.  True to its theme,
only hellish creatures are used (i.e. no former humans!)

Skill levels -- what to expect.
1-2:  Shotguns, chaingun, and rocket launcher are available plus
        enough ammo to kill all the monsters.  Resistance is light,
        and only weaker monsters are found.
  3:  Same amount of ammo as skill levels 1-2, but the addition of
        revenants and some extra monsters means that ammo is scarce.
        (This used to be UV from early versions of Blackgate.)
4-5:  Chainsaw and plasma gun are added.  Monsters are numerous,
        especially imps.  Because of this, ammo is really scarce.
        If you want 100% kills, you will probably need to use your
        fist.

     Extra ammo and goodies are available in multiplayer games.
Any feedback about this level is greatly appreciated.


Credits
-------
* ID for creating Doom, Doom][, and Quake.
* Raven for Heretic and Hexen.
* Renaud Paquay and the DEU Team for Win32DEU.
* Ben Morris for DCK.
* Marc Rousseau for Zennode.
* Jens Hykkelbjerg for RMB.
* Robert Fenske, Jr for Warm.
* Denis Moller for NWT.
* John Diamond for being such a cool guy and for helping me
   in making this level.  (i.e. suggestions and the cool red sky.)
   Check out his Helrzor pack for Doom][ (the inspiration of this
   level), and his Omen TC for Quake.
* Malcolm Sailor for making great levels (check out his QUIKISGD,
   NOSUN, and CHORD series) and for giving me a few suggestions.
* William Green for the curved doors in YAOTZIN.WAD.  Those doors
   were too cool not to use :)
* J. Brown for playtesting this level and for giving me some
   important feedback.
* Every other wad author for placing wads & other add-ons
   available for downloading.
* Mom & Dad for a lot of good stuff.
* God!


=======================================================================

Story
-----
You are in a strange and evil land.
Just find your way out alive.

=======================================================================

Play Information
----------------
Game                    : Doom][
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (see above for details)
New Sounds              : Yes
New Music               : Yes (D_RUNNIN = Metallica: "Enter Sandman")
New Graphics            : Yes
Demos Replaced          : None


Construction
----------------
Base           : New level built from scratch
Build Time     : Over 50 hours  (I sort of lost track)
                  plus much more tweaking the level. 
Editors used   : WinDEU32 v5.24 - wide variety of tasks
                 DCK v3.61 SW   - build first half of level
                 Zennode v0.98a - blockmap/nodes/reject
                 RMB v2.1       - reject special effects
                 NWT v1.3       - resource manipulation
                 Warm v1.6      - resource manipulation
                 Windows Paint  - modify a wall texture
                 MS Imager      - convert gfx file types
Hardware used  : Pentium-100 with 16MB RAM and Doom][ v1.9.
Known Bugs     : You may see a sliver HOM near the star at the start.


Author Information
------------------
I am 29, and I like game design.  I build maps and mods
when I get the chance.  I was the lead coder for the Quake2
mods MAD and ArmourBack in The Coven's Disposable Heroes.

I am also the author of the following Doom and Quake stuff:

  DOOM][ levels
BLAKGATE   DARKEDEN   YAB

  Quake QC mods
DRAGONS    NAPALM


Copyright and Distribution Permissions
--------------------------------------
Authors MAY use this level as a base to build additional levels.

You MAY distribute BLAKGATE.WAD, provided you include BLAKGATE.TXT
and BLAKGATE.REJ, with no modifications.  You may distribute this
file in any electronic format (BBS, Diskette, CD, etc) as long as
you include this file intact.


Disclaimer
----------
Use this wad at your own risk.  If by using this wad you or
your belongings suffer damage, it is your problem NOT mine.


Availability
------------
FTP sites:  ftp.cdrom.com (at the very least)

=======================================================================

Revision History
----------------
11/7/2000:
version 2.1
* Changed a few sounds.
* Doubled number of potions.  (i.e., potions are worth +2 health.)
* Fixed some misaligned textures.
* Removed floating skulls that blocked exit in multiplayer.

1/4/1997:
version 2.0
* Added more ammo and potions for coop.
* Added potions at the start (mainly as decor).
* Changed some textures.
* Flipped some linedefs to fix projectile-eating walls.
* Made the first door switch-activated so player cannot close
   it at will.
* Upgraded skill levels.

??/??/1996
version 1.1+
* Replaced first box of shells with five items of four shells
   (to make it easier to share ammo in coop).

8/23/1996:
version 1.0
* First release.

============================= END OF FILE =============================

MAP01

DM Spawns
10
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License