Names
Blacktown Powerplant
Filenames
stomperunfinished.wad
Size
15.91 MB
MD5
3823970f20b468f3224ec5056942d54d
SHA-1
ac40c14581bb2ed6674b0a3e8a3daabeddaa46eb
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
719
Maps
33
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP36
==Description:==
Stomper is an unfinished megawad for Doom2 that uses Boom features. A sourceport that supports Boom features is necessary to run this. Here are some:
- Prboom
- Zdoom
- Gzdoom

And the Doom2 Iwad is also required.
It contains new graphics (textures, weapons, misc), and 32 more or less finished maps, new sounds and some new music.

Try to use the software renderer due to some tricks like pseudo-3d bridges.
And this wad contains lots of bugs. Well duh, it's unfinished ;p

It was being done by Pawel Zarczynski (me).
Contact me via - Sonybono@interia.pl

==Where to get this wad from:==
Direct Link:
paul.drdteam.org/games/StomperUnfinished.zip

or From forum:
http://forum.drdteam.org/viewtopic.php?f=116&t=5809

==Status:==
The wad is considered unfinished and cancelled. I'm through with Doom :( RL became too demanding.
By request of some forum members over at the DRDTeam forums I'm releasing this as it is.
And also I'm an irresponsible asshole who never finished what he began unless someone with a whip is standing over me forcing me to do stuff ;)

==Disclaimer:==
Do whatever you wish to do with this (take stuff from it, modify it, release it elsewhere), provided all of your actions are free of charge, yours or anyone elses. This is freeware hobby stuff, so it is meant to be like that (Underground, dude...).

==Additional Credits:==
* ID Software for Doom and Quake
* Nick Baker for the Episode 5 Texture set, some textures were used from the pack
* Rogue and Velocity for Strife - some graphics came from there (modified by me)
* Midway for Doom 64, Kaiser for Doom64TC - some graphics
* Slayer, Mark Klem and David 'Tolwyn' Shaw, I know their music is used, I think. 
* I apologise if I didn't credit anyone whose stuff I used. If so, drop me a line and I'll include your name here.

==Detailed map info:==
* Some of the maps included in this wad are fully playable, though lacking polish (but they have a lot of english! lol that was lame ;P). Here's a list so you can warp to some maps and have fun. Ofcourse, the difficulty level will differ drastically, so don't consider them being arranged in an episode.
* Play the Fully Playable maps on UV from Pistol Start to kick some ass big style!

Map 01
Title: Incoming!
Status: Fully Playable
Notes: The first map, designed to be a nice introduction.

Map 02
Title: Secured Point
Status: Fully Playable
Notes: Nuthin fancy.

Map 03
Title: Radar Base
Status: Fully Playable
Notes: Be wary that picking up the blue keycard releases a bunch of nasties. If you don't feel like it, just head to the exit, it's nearby.

Map 04
Title: Human Outpost
Status: Fully Playable
Notes: Initially Map01. Probably my best map ever.

Map 05
Title: The Slums
Status: Incomplete - Areas Done, but lacks monsters.
Notes: See if you can find the super secret.

Map 06
Title: The Mainframe
Status: Fully Playable
Notes: Quite winding Flow. Use your automap and pay attention to stuff opening/closing.

Map 07
Title: The Barricade
Status: Fully Playable
Notes: Plutonia Styled, this is slightly harder than the previous ones. Pistol start is sweet.

Map 08
Title: Tremont City
Status: Incomplete - Areas Done, some monsters added (not all)
Notes: Initially my R-One mod featured a humongous city split into several maps. This is the downtown area. The nonlinearity comes from the rpg nature, there were lots of shops and npcs to talk with. Naturally, they aren't here anymore...

Map 09
Title: Grindhouse
Status: Incomplete - Areas Done, monsters not included
Notes: If this featured true 3d floors it'd be a nice DM level, don't you think? It's crap I lost the version with the monsters, when a nasty Trojan attacked my HD and I kept the map on C:/, rather than D:/ XP

Map 10
Title: Toxic Yards
Status: Fully Playable
Notes: One of my favs, R.Wiles's Slayer inspired

Map 11
Title: Flow Control
Status: Fully Playable
Notes: This was also an R-One map, a vacant power plant. I had to heavilly rebuild it to make a standard Doom map.

Map 12
Title: Scrapyards
Status: Fully Playable
Notes: Inspired by Doom 2 maps

Map 13
Title: The Grand Gate
Status: Fully playable, but lacks architectural niceness
Notes: Lotsa pseudo bridges, inspired by Qdoom (quite obvious if you played it)

Map 14
Title: City Outskirts
Status: Fully Playable, but lacks archi detailz0r
Notes: Inspired by the Inmost Dens

Map 15
Title: Blacktown Powerplant
Status: Fully Playable
Notes: This is one different map... I actually hate it so much I wanted to remove it, but it's been left here

Map 16
Title: Fusion Plant
Status: Fully Playable
Notes: So you went into the powerplant... I love it's texturing style. Quite much E1M2 ripping off ;)

Map 17
Title: The Bloodtower
Status: Fully Playable
Notes: Heretic inspired

Map 18
Title: The Bastion
Status: Fully Playable
Notes: Lots of jumping from running here.

Map 19
Title: Lost Sanctum
Status: Incomplete - Areas done, but lacks monsters
Notes: Would you believe all the higher levels were once 3d pseudo bridges?

Map 20
Title: Ezxzentiel
Status: Fully Playable, but ugly as hell
Notes: This map is based on my Doomy dreams... I haven't played it in a long time. May be frustrating.

Map 21
Title: Twisted Keep
Status: Incomplete - Areas done, but lacks monsters
Notes: Twisted Keep is Twisted... it's designed to make navigation hard

Map 22
Title: Queen of South
Status: Fully Playable
Notes: Another one of my favs, pistol start will drive you nuts

Map 23
Title: Unholy Monastery
Status: Incomplete
Notes: Map partially based off the "Lair of Truth" from the Sega Saturn version of Magic Knight Rayearth

Map 24
Title: Chambers of Torment
Status: Fully Playable, but ugly
Notes: try this one, one of my better maps

Map 25
Title: The Feeding Pit
Status: Fully Playable
Notes: Short and wicked. Watch your every step.

Map 26
Title: Castle Crossack
Status: Fully Beatable, but really ugly
Notes: Doesn't look like a castle, no? Because it initially was an overrun Uac outpost, but I wanted to retexture it into a castle to make it stand out a lil' bit. 

Map 27
Title: Hangman's Canyon
Status: Incomplete, there are some monsters and it may be beatable, but it was never considered no where near being finished
Notes: 

Map 28
Title: The Spirit Path
Status: Incomplete - areas done, but lacks monsters
Notes: The design dates back to 2002. Pity I haven't finished this one...

Map 29
Title: City of Babel
Status: Incomplete - areas done, but lacks monsters... kinda
Notes: This is an experimental that can not be beaten unless you disable monsters, or continously give yourself weapons and ammo by IDFA. If you feel you got the guts, try this one, and IDFA all the time (without the keys) and try to survive until the very end...

Map 30
Title: The Machine
Status: Incomplete, period
Notes: Beyond the devastated enemy, there was meant to be the true boss. But it isn't there... You basically won if you got here.

Map 31
Title: Bad Mojo
Status: Fully Playable
Notes: A hectic little map that began as a crude DM map. Try to survive...

Map 32
Title: Assault
Status: Fully Playable
Notes: Just a place holder for the 2nd secret map that never got done, sadly. 

Map 36
Title: Cold Storage
Status: Fully Playable
Notes: and what's this? You can warp into this map (not accessible otherwise). It was going to be deleted, since I hate it so much, but it remained somehow. Ultimately, I decided to let it live, maybe someone else'll enjoy it.

==Miscellanous info:==
* Some maps come from my R-One mod, that was being worked on off and on (more off than on ;)
* The status bar face is that of Ray Reeves, protagonist of R-One, and the Credit pic right half face is of his arch nemesis, an AI named NICOLAI
* The pistol, shotgun and BFG come from R-One. The rest of the weapons were designed just for this mod
* D_DM2INT and D_DM2TTL were done by me. Rest is from VGMusic.com or some Doom wads out there

That's all there's to it.
Bah-Bye now.

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4

MAP05

DM Spawns
0
Co-op Spawns
1

MAP06

DM Spawns
0
Co-op Spawns
4

MAP07

DM Spawns
0
Co-op Spawns
4

MAP08

DM Spawns
0
Co-op Spawns
1

MAP09

DM Spawns
0
Co-op Spawns
1

MAP10

DM Spawns
0
Co-op Spawns
4

MAP11

DM Spawns
0
Co-op Spawns
4

MAP12

DM Spawns
0
Co-op Spawns
1

MAP13

DM Spawns
0
Co-op Spawns
1

MAP14

DM Spawns
0
Co-op Spawns
1

MAP15

DM Spawns
0
Co-op Spawns
4

MAP16

DM Spawns
0
Co-op Spawns
4

MAP17

DM Spawns
0
Co-op Spawns
4

MAP18

DM Spawns
0
Co-op Spawns
1

MAP19

DM Spawns
0
Co-op Spawns
1

MAP20

DM Spawns
0
Co-op Spawns
2

MAP21

DM Spawns
0
Co-op Spawns
1

MAP22

DM Spawns
0
Co-op Spawns
1

MAP23

DM Spawns
0
Co-op Spawns
1

MAP24

DM Spawns
0
Co-op Spawns
1

MAP25

DM Spawns
0
Co-op Spawns
1

MAP26

DM Spawns
0
Co-op Spawns
1

MAP27

DM Spawns
0
Co-op Spawns
1

MAP28

DM Spawns
0
Co-op Spawns
1

MAP29

DM Spawns
0
Co-op Spawns
1

MAP30

DM Spawns
0
Co-op Spawns
1

MAP31

DM Spawns
3
Co-op Spawns
1

MAP32

DM Spawns
4
Co-op Spawns
4

MAP36

DM Spawns
0
Co-op Spawns
1
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