Frantic level with loads of running and shooting required!
Blastem2.... This level is taken from my Doom2 TC entitled DoomTown3. It is the fifth level from DT3, but is presented here as a straight forward Doom2 level. This level was inspired by R.Lauzon's level entitled 'Blastem' designed for the original Doom. Blastem was never going to win any prizes for good architecture or effective texture use, but it was damn fun to play. Inspired by the basic idea of Blastem, I have built Blastem2 from scratch. This is primarily a 1 player level, but it supports co-op and deathmatch too. The concept is simple...try to get as close to 100% kills as possible. Throughout the level there are 10 Commander Keens tucked away. Kill all the Keens to open the exit room, in which you'll find loads of ammo, etc...then take on the cyberdemon (skill levels 3,4 and 5 only). New graphics included are mainly wall textures modified from existing ones in Doom2. There is also a metallic status bar, this was taken from the original Blastem level, but has been modified to be used in Doom2. Music is included, it's from Doom E1M4. I wasn't originally going to include a demo with this wad. But I recorded one after having 'a few drinks'. The resulting demo (played on Ultra Violence) was so ammusing I had to include it. You can watch me shooting at thin air and, on occasion, totally forgetting where i'm supposed to be going....well, at least it'll show you where to find all the keys and the Comander Keens. Finally, there is a slight graphical 'glitch' visible when run in GL mode. A stone wall can be seen above/behind the outer border wall in the south east part of the map. I have no idea why this happens, this level was playtested during design using the standard Doom2 version 1.9 and the wall does not appear. It only appears in GL mode. I'm not familiar with problems that may occur in GL mode (i only downloaded the GL doom stuff 5 days ago, but wow, it's fab). Anyway, it has no effect on the game play what so ever! If anyone knows why this wall is visable please email me. Cheers. -Russell Pearson (12th October 2000) email: email@example.com PS. If you're interested in playing the original version of Blastem, you can download it from my site at www.duellist.net ================================================================ Title : Blastem2 Filename : Blastem2.wad Distributed As...: Blastem2.zip Release Date: 12th October 2000 Author : Russell Pearson Email Address : firstname.lastname@example.org Website: www.duellist.net Description : Frantic level with loads of running and shooting required! (see above) Additional Credits to : Russell J. Lauzon for inspiration ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Recommended Difficulty: Ultra Violence (skill level 4) New Sounds : No New Graphics : Yes (see above) New Music : Kinda (see above) Demos Replaced : Yes - Demo1 * Construction * Base : New level from scratch. Editor(s) used : WadAuthor and NWT Known Bugs : A couple of graphical gliches in GL mode only (see above) ================================================================ * Copyright * This level is copyright Russell DD Pearson (2000). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================