Blister 21: Halls of Blood
Blister 21: Halls of Blood
Strictly a Deathmatch level for Doom 2, Replaces Level 21.
========================================================================== Title : Blister 21: Halls of Blood Filename : BLISTR21.WAD Author : Kurt Dillard Email Address(es) : <email removed>; <email removed> Misc. Author Info : I've got the greatest job in the world, I'm a project director at 'Go-Go Studios in Austin, Texas. We make entertainment software. I don't get enough from designing and building 3D enviroments at work, so I make Doom2 PWADs in my spare time. I.e., man w/o a life. Description : Strictly a Deathmatch level for Doom 2, Replaces Level 21. Credits : Beta Testers from Go-Go Studios are as listed below: Myself, DUH! Ben "Slayer" Earhart Acy "Missile Magnet" Stapp "Mega" Mike Uhlik Loyal "The Terminator" Bassett Level info : It's nuts! You'll hate me if you download this level! Its too hard. Nobody should have to play it. But you will. Again and a again, you'll comeback because of its simplicity, its elegance, and its beauty. Everyone's been telling me to make some small levels. Inspired by the terriffic Danzig series as well as level 4 of Fragiii I and a few other tight levels I came up with this scorcher. Its very small yet full of intricate details. Every weapon can be reached quickly, yet a couple are very tricky. All of the columns in the central temple lower; two come down when you 'lay your hands' on the inverted crucifex; the other four come down two at a time when you slide off of the east and west sides of the two platforms that hold the BFG and the plasma rifle. The northern 'outside' area can be reached via a very well hidden door. Look at the map, then look around the room with the view to the outside for a green button. The sniper spot which covers the central temple is fully camouflauged. But it is actually quite vulnerable to rockets, hence the instant exit. The exit is also quite difficult, especially if you're the only one ready to quite the level. Ride the southwest column in the central temple to its raised position. Look north, push the switch, the door to the exit switch opens to the southeast, (its in the same room). Turn around and push the switch to the south, the column lowers. Immediately run towards the southeast, look on the south wall for the open doorway. This whole level is pretty tough, but for my fellow deathmatchers who are getting bored, I think that you'll love it. We've had a blast testing it this week. ========================================================================== * Play Information * Level : Map 21 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch! Editor(s) used : Deu and the BSP. Known Bugs : None. Known Functionality : It works great! Tested for dozens of hours! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels without prior permission. You MAY distribute this WAD, provided you include all of the files herein this archive, BLISTR21.WAD & BLISTR21.TXT You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include these files intact. * Where to get this WAD * Compuserve : Action gamers forum FTP sites : cdrom.com & idsoftware.com & all of their mirror sites. BBS numbers : Other : Wherever it may have been uploaded