At the beginning, when I started working on this level, I thought to create a "small" level, where I would have focused my attention more on gameplay and difficulty than on graphics, architecture and detail, as I usually do in my levels. But as I went on working on my level, I focused my attention more and more on graphics, without disregarding gameplay and difficulty. So expect for a good-looking level and also for a nice and fast-paced challenge! The level isn't to difficult, but the last areas and challenges are very hard... you are warned! The two new fast weapons make the level more fast-paced, just because of their high fire-rate. As I did in its prequel, I inserted the starts for 3 players and I tried to create a level suited for the cooperative mode... and I think that this map is really nice to play it with the cooperative mode (though I couldn't test it!). Weapons, ammo, health (and also monsters) are balanced and suited for a cooperative game! The .WAD doesn't contain any ZDoom effects and it should work with vanilla Doom 2; but I tested my level only with ZDoom (2.0 beta 38). If you find home-effects or if visplane errors occur, just try to play the level with a good source- port (I suggest ZDoom: it's the best!).