Names
Blood Pentagram
Description
The first level in a planned series of Legacy maps, which is beginninmg to look like a new megawad idea..... I decided to make a small map with a pentagram design that I dreamt up while editing other wads and this is the result. The map contains some basic Fraggle Scripting and a couple monster variarions. There is no story crap at the moment. :p
Filenames
bloodpent.wad
Size
523.63 KB
MD5
c3bc534fbae404bc6415e56e51ba0636
SHA-1
83572d92f6b168a78d60a114175c3c58e484135f
WAD Type
PWAD
IWAD
DOOM2
Engine
LEGACY
Lumps
114
Maps
2
 
MAP01, S_END
================================================================
Title                : Blood Pentagram
Filename             : bloodpent.WAD
Release Date         : September 27, 2003
Author               : Darren Finch  A.K.A: Doom_Dude
Email Address        : vilecore_megawad@yahoo.com
Web Site             : http://megawad.newdoom.com/


Other Wads: vilecore1.0.wad (An updated version of my Vilecore megawad that fixes a few bugs.)
          : d2m2r.wad ('The Underhalls' remake for Legacy.)
          : templecore.wad (First deathmatch wad release.)
          : chasmcore.wad (Anouther DM wad.)
          : lavapitt.wad (Lavapitt Temple, anouther deathmatch wad.)
          : icebound.wad (demo level from unfinished Shadowcore episode for Heretic Legacy.)

Wads In Progress: Working on map01 Desecrated Paths and map07 Lavaplant for the NDCP (newdoom community project). Vilecore 2.0 which is a complete overhall of the original Vilecore megawad. Uac Supply Depot which should be ready for release soon.... Other stuff. ;)

Description: The first level in a planned series of Legacy maps, which is beginninmg to look like a new megawad idea..... I decided to make a small map with a pentagram design that I dreamt up while editing other wads and this is the result. The map contains some basic Fraggle Scripting and a couple monster variarions. There is no story crap at the moment. :p
  

Special Thanks to   : Id SOFTWARE!!!!
                    : Gherkin for Doom Builder.
                    : Hank Leukart for the Doom Hackers Guide. 
                    : Looney2ner for the alternate Demon sprites and playtesting.
                    : Exl for WhackED2.
                    : Toxic Fluff for the dehacked patch help.
                    : My brother Kevin who brought home DooM in the first place.
                       

================================================================

* Play Information *

Game                    : DooM II
Level #                 : map01
Doom Port Requirements  : Doom Legacy
Single Player           : Yes!
Cooperative 2-4 Player  : Yes. (Totally Untested!)
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yeah custom textures and flats. Some are scratch built while others are                           Doom II remixes. New Demon sprites created by Looney2ner. I redesigned                           the Imp Fireball to replace the Baron's fireball for the new Ghost                               Imps.
New Music               : No
Dehacked:               : Yes but it's in the .wad file so you don't have to worry about it.
Demos Replaced          : None

* Construction *

Base                    : No
Build Time              : A few days...
Editor(s) used          : Doom Builder 0.09
Known Bugs              : None Found. Lets hope it stays that way. heh.




* Copyright / Permissions *

Authors may not use this level as a base to build additional
levels.  



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get this WAD *

FTP sites:

BBS numbers:

Other:

MAP01

DM Spawns
0
Co-op Spawns
4
S_END

S_END

DM Spawns
0
Co-op Spawns
4
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