Names
BrikBlat!
Description
The usual. Be very careful and run! It will help if you run forward immediately and pick up the rifle. If you don't you are liable to get wasted extremely rapidly ! This MAP01 is small but quite tricky at the higher difficulty levels.
Filenames
brikblat.wad
Size
708.04 KB
MD5
c2beb97efe6fc1067c0854b457c3ae98
SHA-1
cbaa2bd06637519c0a6da2383467dcc8203dd044
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
26
Maps
1
 
MAP01
Title                   : BrikBlat!
Game                    : Doom II (v1.9)   
Filename                : BRIKBLAT.WAD           
Author                  : John Bishop

Email Addresses         : john.bishop@willdata.com
                          jb_sharx@hotmail.com
                          sharx@fsmail.net

Web pages:              : http://www.users.waitrose.com/~sharx                           

Author's works          : BrikBlat! (with Chris Christensen)
                          The Honeycomb (with Chris Christensen)
                          The Orangery
                          Crabbet (with Chris Christensen) 
                          Kiddy  
                          Sprike
                          The Waterwheel
                  
Contributed to          : BIOWAR (Maps 6 and 13)
                          Plutonia 2 (Maps 3 and 28)                                            

Description             : The usual. Be very careful and run! It will
                          help if you run forward immediately and 
                          pick up the rifle. If you don't you are 
                          liable to get wasted extremely rapidly !     

                          This MAP01 is small but quite tricky at the 
                          higher difficulty levels. 

Additional Credits to   : Ben Morris for his superb editor, DCK,
                          Jens Hykkelbjerg for the excellent Reject
                          Map Builder RMB version 2.1, The DEU Team,
                          and, of course, the wizards of Id.

                          Also thanks to Chris Christensen for help on using 
                          Wintex and for doing a number of architectural 
                          changes as well as recording the demos, doing the 
                          opening screen, changing the music and sound effects... 
                          and for generally being a bloody good chap all round !

                          Also thanks to Jim Flynn for STAT the WAD stats verifier; 
                          Serge Smirnov for CLEANWAD; Zink the Dink for ENDOOMER,
                          and last but by no means least Olivier Montanuy for 
                          DeuTex/WinTex, the best WAD lump manipulators.



-----------------------------------------------------------------------------

* Files Supplied *

BRIKBLAT.WAD    The BRIKBLAT PWAD
BRIKBLAT.BAT    Batch file to run BRIKBLAT.WAD 
BRIKBLAT.TXT    This file
BBMAP116.LMP    The demo for DOOM2 v1.6
BBMAP119.LMP    The demo for DOOM2 v1.9
BB16.BAT        Batch file to run the 1.6 demo
BB19.BAT        Batch file to run the 1.9 demo

-----------------------------------------------------------------------------

* Play Information *

To run this level       : DOOM2 -FILE BRIKBLAT.WAD or use BRIKBLAT.BAT
Level #                 : MAP01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested) 
Deathmatch 2-4 Player   : Yes (untested) 
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : No
New Music               : Yes
Demos Replaced          : LMPs supplied for 1.6 and 1.9.

-----------------------------------------------------------------------------

* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                          WinDEU - consistency checker only
                          RMB version 2.1 reject map builder
                          CLEANWAD to clean out unused space
                          STAT to check savegame statistics
                          WinTex to change music and sound effects
                          ENDOOM to create the ending screen display

Known Bugs              : None - EMail me if you find any.                                                    

Other info              : This started out life as a small test WAD as
                          I learned various DOOM2 construction techniques.
                          After a few weeks it became an enjoyable WAD to
                          play in its own right so I finished it off. 

                          Chris Christensen picked it up from Compuserve 
                          and helped me to make a decent job of it !  

-----------------------------------------------------------------------------

* Copyright / Permissions *

Please keep this WAD intact and give me credit for it.

Please include this text file with the WAD.

You may use this WAD as a basis for your own WAD design - just
give me and Chris some credit for it.

Email me with questions or comments at any of the above addresses.

-----------------------------------------------------------------------------

MAP01

DM Spawns
6
Co-op Spawns
4
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Creative Commons License