After the brilliant scientist was blown away by his gorgeous squeeze he went to HELL and set up shop in an area with a fitting floor plan...Enter his realm if you dare... Brundle's Revenge is at hand ! No, but seriously, this is a challenging level for all... If you can make it through on UV you are a real DOOMER. The map MAY reveal some clues...
Title : Brundle's Revenge Author : Scott Harper Email Address : COMPUSERVE : 74063,2507 Description : After the brilliant scientist was blown away by his gorgeous squeeze he went to HELL and set up shop in an area with a fitting floor plan...Enter his realm if you dare... Brundle's Revenge is at hand ! No, but seriously, this is a challenging level for all... If you can make it through on UV you are a real DOOMER. The map MAY reveal some clues... =========================================================================== Episode and Level # : E2M1 (for now - see below) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (6 starting points) Difficulty Settings : Yes New Sounds : No New Graphics : No * Construction * Base : Totally from Scratch Build Time : >200 hours Editor(s) used : Doomcad by Matt Tagliaferri Nodebuilding : BSP 1.2x by Colin Reed Known Bugs : With early versions of this level, immediate saves in UV difficulty resulted in a system halt - memory overflow error. This problem has been corrected and as best I can tell, there are no other bugs. Besides, would I waste your time and money with a level full of "bugs" ?!?!? Additional Notes : There are 2 spots which produce visual anomalies. This minor problem is due to the 128 line limit, and produces something like the HOM effect. I have re-worked these areas as best as I can, and although you must be standing in exactly the right spot, I do not think these anomolous areas detract from the overall quality of the level... In fact, you may not even notice them unless you are in the precise spots where they occur. This was (and in fact, still is) intended to be E2M5 in my complete episode, if I ever finish the last 2 levels. REJECT data was NOT included in this level because many of the monsters would not 'activate', even if they were looking right at you ! This is because they have to look through too many transparent lines in places (so I was told); they would have to get shot to be activated. This, I felt, lessened the quality of the level. If you want to try adding REJECT yourself, please do, but I don't think you'll be overly pleased with the results... Also, if you decide to do a little editing of your own, BE WARNED, adding even a few more "things" will quite possibly cause this level to be UNSAVEABLE in UV difficulty (unsaveable until you have killed at least as many monsters as things you added). This is because the level is right around the limit of the savegame buffer size when you start in UV. REQUEST : I don't mind if you edit this level for YOURSELF, and I encourage you to distribute it under two conditions : 1) You do not modify it for distribution, and , 2) THIS README file accompanies it. PLEASE don't upload a MODIFIED version of this level or this file ANYWHERE. If it is to be offered on BBSs, I want it in it's original form. Thank you for observing this request. My Compuserve address is at the top of this document. If you have any comments or suggestions, I would like to hear them. Enjoy !! -Scott Harper Other uploaded levels : (Just one, for now) 1) "Castle from Hell" (DMCAS.ZIP), available in the Gamers+ forum on Compuserve (I'm not sure which library anymore).