Names
CAMPE.ZIP
Description
As you wake up in the morning you ask yourself: "What's going on here? Where am I?" The last thing you can remember is going to bed after a long night of playing DOOM II on your computer. As you open your eyes you slowly realize that you are sitting in a classroom in your school. You think to yourself: "Oh no, did I fall asleep in class again?" You look up from the table and see your teacher writing something on the black board. You wonder:"Oh, he grew a beard. .... on his BACK?" At once you're awake. You notice a shotgun to your right and a big spider outside. "OOOHHH NOOOO, I'M DOOMED." "I have to find a way out of this level!!!"
Filenames
campe.wad
Size
2.79 MB
MD5
7f442caecc86715de0348fc5c884b618
SHA-1
00b4841613fbe7cf85ab878f17dc119d95fac24f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
256
Demos
1
Maps
1
 
MAP01

This is actually ONE LEVEL.

But it's HUGE. It's the school I go to (or used to go to. I finished 
this year.), the CAMPE-GYMNASIUM in HOLZMINDEN, GERMANY. It's so big 
(3 MB) because I tried to build the school as realistic as possible. 
I put pictures on the walls and painted the wall textures like they
are in this school. The level itself is "only" 530 KB.

4089 linedefs
6039 sidedefs
900 sectors
3177 vertices
603 things

I even painted trees, toilets and other stuff and made sprites out of
them to make the school look more realistic. That's the reason why it
took so long (more than 500 hours) to build this WAD. 
The title picture is a photograph of the back of the school. Compare it
to the level! 

I have also included the title screen in 640*480*256. Take a look at it.

I hope this level is fun to play because I concentrated on making it look
realistic but it should be okay. All the difficulty settings are available
and CAMPE is great for cooperative and deathmatch.

** Important **
Campe maybe won't work with DOOM 1.6 because of visplane overflow(what is
that anyways?)

In order to be able to play this level you will either have to add all the
doom-sprites to CAMPE.WAD or merge CAMPE.WAD and your DOOM2.WAD.

*** CAMPE.WAD and DEUSF.EXE have to be in the DOOM II directory. ***

To add all sprites to CAMPE.WAD just start the file MAKECAMP.BAT or type:
     DEUSF -app CAMPE.WAD
After that CAMPE.WAD should have about 7 MB. To play CAMPE just type:
     DOOM2 -file CAMPE.WAD

If you want to add CAMPE.WAD to your DOOM2.WAD type:
     DEUSF -merge CAMPE.WAD
This way you'll just have to start DOOM II to play CAMPE.

Have fun playing CAMPE and please tell me what you think of it (Good or bad)


===============================================================================
Title                   : CAMPE.ZIP

Author                  : CARONE (Carsten Kraemer)

Author's Address        : Carsten Kraemer
                          Herderweg 4
                          37603 HOLZMINDEN
                          GERMANY

Email Address           : carsten.kraemer@campe-hol.nsn.ni.schule.de

Description             :
                         As you wake up in the morning you ask yourself:
                         "What's going on here? Where am I?"
                         The last thing you can remember is going to bed
                         after a long night of playing DOOM II on your
                         computer. As you open your eyes you slowly realize
                         that you are sitting in a classroom in your school.
                         You think to yourself: "Oh no, did I fall asleep
                         in class again?"
                         You look up from the table and see your teacher
                         writing something on the black board.
                         You wonder:"Oh, he grew a beard. .... on his BACK?"
                         At once you're awake. You notice a shotgun to your
                         right and a big spider outside.

                         "OOOHHH NOOOO, I'M DOOMED."

                         "I have to find a way out of this level!!!"



Special Thanks          : To my brother Matthew Kraemer (Matthias.Kraemer@
                          stud.uni-hannover.de) for testing and for making 
                          the demo-lmp.

Special Greetings       : To my friends who haven't seen me for two years.

Additional Credits to   : Ben Morris       (  DCK  )
                          Olivier Montanuy ( DeuSF )
                          Marc Rousseau    (ZENNODE)
                          ID

===============================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Of course.
New Graphics            : It was necessary. about 150 wall patches, 25 flats
New Musics              : Ja
Demos Replaced          : #1 (DOOM 1.9)

* System Requirements * : If you just want to look at the level a slow 486
                          is sufficient. But you should have at least 8 MB
                          RAM. If you really want to play the level you
                          will probably need a fast 486 or better.
                          8 MB are enough but I recommend 16 MB.
                          If you have 8 MB you shouldn't start any programs
                          that use EMS or XMS (like SMARTDRV).

                          I started building this level on a 486-80 and
                          finished it on a Pentium 90 with 16 MB.

* Construction *

Base                    : New level from scratch

Build Time              : About TWO YEARS (at least 500 HOURS)

Editor(s) used          : I started with DEU for DOOM1 then changed to WADED
                          and converted the level to DOOM II. After hitting 
                          the limits of WADED I used     DCK     V2.2
                          For putting it all together:   DeuSF   V3.6
                          For building the nodes     :   ZENNODE V0.98a

Known Bugs              : HOM at some locations. Please tell me if you find
                          any other bugs.
                          


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels!

You MAY distribute the WAD freely as long as this file is
distributed with it.


* Where to get this WAD *

FTP sites: ftp.cdrom.com: /pub/doom/doom2/wads
           http:/www.stud.uni-hannover.de/~kraemer


MAP01

DM Spawns
4
Co-op Spawns
4
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