Names
CASTLE MENISCUS
Description
* Years ago I DM'd an AD&D (TM, etc.) game; the Castle Meniscus was one of many castles in the world of Cereberus; if response to this level is good, there may be sequels based on some others. * This game was designed primarily as a Single- Player game, although it is perfectly capable of DEATHMATCH. It may also make a good Cooperative if you play on higher skill levels... * Your goal (aside from survival) is to get 100% of the Secrets. All hidden doors are marked, but some may be VERY subtle, so look closely... * If you play this several times you will recognize that if you go through certain rooms in a certain order, your chances of survival will be much better. Beginners may find this one difficult, but I can can complete it on Ultra-Violence without dying or cheating, so its not too bad. * This is a BIG level, so you may need some horse- power to run it smoothly... my deathmatch mates recommend at LEAST a DX2-66 w/ 16+ MB of RAM... and a good Video card... I personally would recommend at a Pentium; it was built w/ a P-60, Stealth 64 2MB VRAM, and 24MB of RAM...
Filenames
meniscus.wad
Size
322.01 KB
MD5
d121c7bb7555b1a242369429e315df99
SHA-1
a1fc6f382f0733f37483ca3ea3e31c0efef76b1f
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP10
11-12-95
================================================================
Title                   * CASTLE MENISCUS,
                          Copyright @1995 by Chance Crowder
Author                  * Chance Crowder
Email Address           * meniscus@nando.net
Other files:            * Dozens, but I haven't put them on the 'net yet...

Misc Author Info        * Computer artist; watch for "Island Casino" and
                        :  "Vikings" early next year, both by major 
                        :  game companies.

Additional Credits      * Thanks to the Duckman, The Grey Ghost,
                        :  The Cosmonaut, and the Zuzuzombie for many
                        :  enjoyable Deathmatches...
                        * Thanks to the fine people who wrote the DETH 
                        :  Editor, which was used exclusively to make this
                        :  level (as well as all of my other levels)...
                        * Thanks to id for finally bringing a game to the
                        :  world that doesn't get boring after 5 minutes...

Description:            * Years ago I DM'd an AD&D (TM, etc.) game; the
                        :  Castle Meniscus was one of many castles in the
                        :  world of Cereberus; if response to this level is
                        :  good, there may be sequels based on some others.
                        * This game was designed primarily as a Single-
                        :  Player game, although it is perfectly capable of
                        :  DEATHMATCH. It may also make a good Cooperative if
                        :  you play on higher skill levels...
                        * Your goal (aside from survival) is to get 100%
                        :  of the Secrets. All hidden doors are marked, but
                        :  some may be VERY subtle, so look closely...
                        * If you play this several times you will recognize
                        :  that if you go through certain rooms in a certain
                        :  order, your chances of survival will be much better.
                        :  Beginners may find this one difficult, but I can
                        :  can complete it on Ultra-Violence without dying or
                        :  cheating, so its not too bad.
                        * This is a BIG level, so you may need some horse-
                        :  power to run it smoothly... my deathmatch mates
                        :  recommend at LEAST a DX2-66 w/ 16+ MB of RAM...
                        :  and a good Video card... I personally would
                        :  recommend at a Pentium; it was built w/ a P-60, 
                        :  Stealth 64 2MB VRAM, and 24MB of RAM...

Instructions            * Unzip MENISCUS.ZIP into your DOOM@ directory; type
                        :  MENISCUS to play at Skill 3. Modify Batch file as
                        :  desired.

Discalimer:             * Use at your own risk. I am not responsible for
                        :  anything. This includes you going crazy and killing
                        :  a bunch of people, and telling the media that you
                        :  did it because you became addicted to this level
                        :  and started to hear voices... there are no 
                        :  backwards messages or subliminal suggestions. 
                        :  I do not worship Satan, nor am I affiliated with 
                        :  Satan in any way.
                        * This WAD file does not necessarily represent the
                        :  views of my employer nor any of its constituents.
                        * This is an Equal Opportuniy WAD File; it does not
                        :  discriminate on the basis of Race, Sex, Creed,
                        :  Color, Religion, National Origin, or Sexual
                        :  Preference.

Music Favorites:        * Godflesh, KMFDM, Alice in Chains, Lords of Acid,
                        :  Ministry, Judas Priest, Alice Cooper, Enigma; also
                        :  like Trance, Ambient, and Hardcore Techno.

==============================================================================
PLAY INFORMATION & STATISTICS

Episode and Level #     : MAP10 (I like the music...)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (new sky texture)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, 75+ revisions.
Build Time              : Approx. 160 hrs.
Editors/Utilities used  : DETH 2.x by Antony J. Burden and Simon Oke;
                          IDBSP by Ron Rossbach

Known Bugs              : Due to its sheer size, there may be an occasional
                        : slice here and there, but nothing the average person
                        : would be bothered by. See for yourself...

==============================================================================
REVISION HISTORY

09/95:         Level created while unemployed for 3 weeks...
                The Triangle Area sucks for computer artists...

10/95:         Touch-ups, texture alignments, minor changes, etc...

11/95:         Released to the world via Internet.


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
NO modifications.  You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine). Credit MUST be given to
the original author (me).

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.

==============================================================================

* Where to get this WAD *

FTP: ftp.cdrom.com and mirroring sites.

(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)

MAP10

DM Spawns
4
Co-op Spawns
4
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