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Names
CHASE.ZIP (chase.wad + chase.txt)
Description
Originally designed as a fairly simple WAD with deathmatch in mind, gradually grew to a fairly large level suitable for good one player action. Basically, prepare to chase and be chased in deathmatch mode, and run like hell in UV single player mode. Have included my favorite items from id's original levels, namely teleporters, certain textures and a few secrets with some attention to lights and lighting. Hope you find it enjoyable.
Filenames
chase.wad
Size
175.01 KB
MD5
7117cc7784ef2925d0ebe6881217558d
SHA-1
e2c3abc3fc4c9ac08e6a4a3ed4a82449e57291ef
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
12
Maps
1
 
E1M1
Title                   : chase.wad
Author                  : Alex Siegel
Email Address           : scimitar@netcom.com

Description             : I designed this level specifically for deathmatch.
  It is small enough so that won't have trouble
  finding your opponent, but it is complex enough
  to provide some variety. There are no easy 
  suicides, and the weapons are spread around
  so a player can't monopolize them. I
  had a blast playtesting this one. There's
  nowhere to hide, so get ready to run!
     
Additional Credits to   : Authors of DEU and BSP.  May their programs grow and
  multiply!
================================================================

* Play Information *

Episode and Level #     : E1 M1 (registered version of Doom only)
Single Player           : Yes (but not much fun)
Cooperative 2-4 Player  : Yes (not tested)
Deathmatch 2-4 Player   : Yes (very well tested)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 20 hours, not including playtesting
Editor(s) used          : DEU 5.2, BSP 1.1x recompiled
Known Bugs              : none

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, as long as
credit is given.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:
infant2.sphs.indiana.edu and mirror site(s)


* Note from the author *

I was inspired by the ledges series, but I thought I could do better.
I think I succeeded.
e of use cant be beat)
Known Bugs: Some lower inside walls exhibit strange 
  behavior: Weapons such as rocket launcher 
                  fire and appear to dissapear without a 
  sound into the wall !. Other weapons show 
                  puffs of smoke (wall hits) on some walls 
  but not on others, appears to be related to 
  "sector within sector" creation. 
  Have NOT encountered any HOM effects.
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD provided you include this file with no 
modifications. You may distribute this file in any electronic format
(BBS, Diskette CD, etc.) as long as you include this file intact.

* Where to get this WAD *

FTP sites : infant2.sphs.indiana.edu
ftp.uwp.edu
wuarchive.wustl.edu 


  

===============================================================================
Title: CHASE.ZIP (chase.wad + chase.txt)
Author: Eric C. Reuter 
Email Address: reuter@merck.com
Misc. Author Info: I'm SYSADMIN and SYSPGMR for supercomputing
  with no time on my hands, but make time for
  the most important thing: DOOM!

Description: Originally designed as a fairly simple WAD
  with deathmatch in mind, gradually grew to 
  a fairly large level suitable for good one 
  player action. Basically, prepare to chase 
             and be chased in deathmatch mode, and run 
  like hell in UV single player mode. Have 
  included my favorite items from id's original
  levels, namely teleporters, certain textures
  and a few secrets with some attention to 
  lights and lighting. Hope you find it 
  enjoyable. 

Additional Credits to: Geoff Allan for Doom Editor - The Real Thing
  (de_260b2 and b4)
  Walt Woerner - Concept for original layout
  (also my steady deathmatch opponent)
  id Software (of course)
  Playtesters - Jim Purdon, Jennie Reuter
  Billy Reuter, Walt Woerner (arrggghhh!)
  Theresa Reuter - for not filing the divorce
  papers. 
==============================================================================

*  Play Information  *

Episode and Level #: E1M1
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Difficulty Settings: Yes, but not perfectly done - UV is pretty intense.
New Sounds: No
New Graphics: No
New Demos: No

*  Construction  *

Base: New level from scratch.
Build Time: Approx 25 Hours over 3 weeks.
Editor(s) Used: Doom Editor - The Real Thing (for windows)
  by Geoff Allan V 2.60b2 and 2.60b4.
  (Ease of use cant be beat)
Known Bugs: Some lower inside walls exhibit strange 
  behavior: Weapons such as rocket launcher 
                  fire and appear to dissapear without a 
  sound into the wall !. Other weapons show 
                  puffs of smoke (wall hits) on some walls 
  but not on others, appears to be related to 
  "sector within sector" creation. 
  Have NOT encountered any HOM effects.
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD provided you include this file with no 
modifications. You may distribute this file in any electronic format
(BBS, Diskette CD, etc.) as long as you include this file intact.

* Where to get this WAD *

FTP sites : infant2.sphs.indiana.edu
ftp.uwp.edu
wuarchive.wustl.edu 


  

E1M1

DM Spawns
6
Co-op Spawns
4
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Creative Commons License