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Names
CHASE.ZIP (chase.wad + chase.txt)
Description
Originally designed as a fairly simple WAD with deathmatch in mind, gradually grew to a fairly large level suitable for good one player action. Basically, prepare to chase and be chased in deathmatch mode, and run like hell in UV single player mode. Have included my favorite items from id's original levels, namely teleporters, certain textures and a few secrets with some attention to lights and lighting. Hope you find it enjoyable.
Filenames
chase.wad
Size
175.01 KB
MD5
43bf1a2b54292a5740df63b93d9b3803
SHA-1
9eb6903e0cd5a8b391e5e016dfdba44fdd294aaf
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
12
Maps
1
 
MAP01
===============================================================================
Title: CHASE.ZIP (chase.wad + chase.txt)
Author: Eric C. Reuter 
Email Address: reuter@merck.com
Misc. Author Info: I'm SYSADMIN and SYSPGMR for supercomputing
  with no time on my hands, but make time for
  the most important thing: DOOM!

Description: Originally designed as a fairly simple WAD
  with deathmatch in mind, gradually grew to 
  a fairly large level suitable for good one 
  player action. Basically, prepare to chase 
             and be chased in deathmatch mode, and run 
  like hell in UV single player mode. Have 
  included my favorite items from id's original
  levels, namely teleporters, certain textures
  and a few secrets with some attention to 
  lights and lighting. Hope you find it 
  enjoyable. 

Additional Credits to: Geoff Allan for Doom Editor - The Real Thing
  (de_260b2 and b4)
  Walt Woerner - Concept for original layout
  (also my steady deathmatch opponent)
  id Software (of course)
  Playtesters - Jim Purdon, Jennie Reuter
  Billy Reuter, Walt Woerner (arrggghhh!)
  Theresa Reuter - for not filing the divorce
  papers. 
==============================================================================

*  Play Information  *

Episode and Level #: E1M1
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Difficulty Settings: Yes, but not perfectly done - UV is pretty intense.
New Sounds: No
New Graphics: No
New Demos: No

*  Construction  *

Base: New level from scratch.
Build Time: Approx 25 Hours over 3 weeks.
Editor(s) Used: Doom Editor - The Real Thing (for windows)
  by Geoff Allan V 2.60b2 and 2.60b4.
  (Ease of use cant be beat)
Known Bugs: Some lower inside walls exhibit strange 
  behavior: Weapons such as rocket launcher 
                  fire and appear to dissapear without a 
  sound into the wall !. Other weapons show 
                  puffs of smoke (wall hits) on some walls 
  but not on others, appears to be related to 
  "sector within sector" creation. 
  Have NOT encountered any HOM effects.
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD provided you include this file with no 
modifications. You may distribute this file in any electronic format
(BBS, Diskette CD, etc.) as long as you include this file intact.

* Where to get this WAD *

FTP sites : infant2.sphs.indiana.edu
ftp.uwp.edu
wuarchive.wustl.edu 


  

MAP01

DM Spawns
6
Co-op Spawns
4
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Creative Commons License