MAP29 Dark underground marble/rock thing covered in vines with detailed lighting, balanced and ridiculously dificult gameplay (most people will want to play on skill 3). One of my best maps, I'd have to say. You can judge for yourself. There is a miniscule HOM by the yellow key... if anyone knows what causes it, mail me. I'd really appreciate any feedback. Please!
================================================================ Title : CHORDG.WAD Author : Malcolm Sailor Email Address : firstname.lastname@example.org (Nothing to do with sailor moon <shudder>) Misc. Author Info : Currently tied for fourth on the Ultimate Wad Page: http://www.geocities.com/TimeSquare/8666/top32.html Level reviewer at the Doomster: http://www.doomshack.com/doomster/ Over 30 levels released, plus 11 megs of unfinished ones on hard drive. Levels by me: (ones marked with a * not worth checking out) darker* 3_pack1* (zip w/ 3) ds-61-3* (zip /w 7) quikisgd quikisg2 nosun nosun2 nosun3 nosun4 nosun5 9 levels in the Talosian Incident chord1/2/ng shrthard (zip w/ 3) Gothic +DM+ 2 (5 levels, one more coauthored with 2 others) Quake levels: Hayduke1 Description : MAP29 Dark underground marble/rock thing covered in vines with detailed lighting, balanced and ridiculously dificult gameplay (most people will want to play on skill 3). One of my best maps, I'd have to say. You can judge for yourself. There is a miniscule HOM by the yellow key... if anyone knows what causes it, mail me. I'd really appreciate any feedback. Please! BEST WHEN PLAYED SEPERATELY FROM ITS PREQUEL(s)! Additional Credits to : Ben Morris for dck Matt Dixon for testing/input throughout the maps development. Patrick Martin and Cocoon for playtesting. Eric james roberts for offering to feature it on his page. All the good authors for giving me inspiration. Whoever made Zennode and whoever made RMB. Lee Killough for BSP. Also thanks to those who tested this wad. ================================================================ * Play Information * Episode and Level # : MAP29 Single Player : Yes, built for it. Cooperative 2-4 Player : sure, but not tested. Deathmatch 2-4 Player : No... If you wanna have an awesome DM check out +Gothic+ Dm (2) ... Difficulty Settings : Yes. UV is _not_ for the average player. If you play this skill, expect to get your ass whupped. It is meant to be an extreme challenge. Most people will probably want to play Skill 3 which is meant to equal doom2 on UV, and skill 2 is doom2 on HMP. New Sounds : No New Graphics : No. Demos Replaced : None * Construction * Base : An alienated and psychopathic weirdo. Build Time : No idea whatsoever. Editor(s) used : Dck 3.62, by far the very best editor. Try it, it kicks deu's (and all the others) ass. Read the docs. Nodebuilders : Zennode 0.92, BSP 2.2 Known Bugs : Possibly, if you find any, email me, please! * Copyright / Permissions * IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD BUT ONLY SO LONG AS ITS NON PROFIT!!! (Mail me too, please!)