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Names
CHUD: The wadfile.
Filenames
TTA_CHUD.WAD, tta-chud.wad
Size
432.77 KB
MD5
fadbe080e5c571be5e9b50f1ba3b6377
SHA-1
e1e895b1ed7cbd59365924e7254bdb1251ca04a9
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
26
Demos
2
Maps
2
 
E1M1, E1M2
================================================================
Title                   : CHUD: The wadfile.
Filename                : TTA-CHUD.WAD
Author                  : Bilbo (Brad Spencer) & Reepicheep (Paul Medynski)
Email Address           : spencer@ug.cs.dal.ca
Misc. Author Info       : Doom is fun.  TTA is pretty much defunct, but it
                          is Bilbo who created the "critically acclaimed" :)
                          TTADOM11.WAD . . . See the wad review file on
                          infant2.

Description
-----------

    So you killed everything in sight, got a medal and think you're cool
now.  Well to bad, soldier, because Space Marines never retire!  The captian
said something about an old industrial area being taken over by Satan, but
you were rebuilding your BFG at the time so you didn't catch it all.  All you
know is that once that teleport is activated by the dinky little private
standing across the room, you're in for some for a monster of a drycleaning
bill.  As you walk across the teleport departure room to grab your trusty
Bag O' Guns (TM), you trip over a energy pack and your weapons go flying
thorugh the air.  Lacking the experience of a battle-hardened killer, the
private at the controls decided this would be an opportune time to activate
the teleport system.  As a result, your atoms are beaming though space at
near-light speed -- your weapons are doing the same, only in different
directions.
    As you begin to materialize, the first thing you see is not good.  A wall
of evil, spine-ripping hell-beasts are ready to prove that they aren't called
that for nothing.  Hoping that all of your guns landed _somewhere_ in the
complex, you grab your pistol from its permanent position in its holster and
pray there's an easier way out of here than using a mere 50 bullets on what
appears to be a quite formidable opposition.

    (I wrote this text while on #doom, so don't complain if it sounds
     a little strange :)

Additional Credits to   : JonnyBag (Jon Kerr) - Helped with planning
                          Reepicheep (Paul Medynski) - He was just sort of
                                around for a lot of the time :)  The sequel
                                is done and occupies level 2...

Upcoming:  Bilbo is making a deathmatch wad that doesn't suck.
           Reepicheep is creating a graphically-pleasing DM level.  It is
           looking VERY cool.

================================================================

* Play Information *

Episode and Level #     : E1M1 and E1M2
Doom version required   : probably 1.666
Single Player           : Yes  <- Mainly designed for this, but w/DM in mind.
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes  <- This should be quite good, actually.
Difficulty Settings     : Just a very little bit.. basically a UV level..
New Sounds              : No    Maybe later.
New Graphics            : No    I'm a wad designer, not a an artist.
New Music               : Yes   (CHRIS3.MID and VANGELS2.MID converted)
Demos Replaced          : What the hell... DEMO1 and DEMO2

* Construction *

Base                    : C'mon!  It's from scratch!
Editor(s) used          : DEU 5.21 GCC >> THE FIRST _AND_ THE BEST <<
                          idBSP WATCOM  -- Builds proper REJECT data which
                                           means it is fast!
                          BSP 1.2x by Colin Reed
                          RMB Reject Builder

Known Bugs              : There was a HoM in 1.2 on level one; it may be gone.
                          E1M2 will probably have lots of errors in 1.2 since
                          it was designed to work with the limits in 1.666

Notes to id even though it is too late :)

  There seems to be a limited to the number of animated walls you can put in
  a LEVEL (not a room, or in a visual area).  When Reepicheep had all the
  walls in the firery staircases animated, the level crashed on load.  It
  could be a level-specific bug, but maybe not.  That's why the staircase
  looks pretty strange.

* Copyright / Permissions *

WE ARE NOT DAMN LAYWERS!  If you use it and don't credit us though, we really
will not appreciate it.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

* BTW *
 
   Find Bilbo on #doom or #chud in IRC!

E1M1

DM Spawns
17
Co-op Spawns
4

E1M2

DM Spawns
12
Co-op Spawns
1
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