This is a conversion of the uber-old CMAT wad into a duel wad, in order to experiment an alternative to shoot!.wad. For those that don't know, CMAT was a SSG practice wad taking place in D5M1 courtyard where the goal was to kill a shotgun guy with 3500 hp.. more info here http://www.doom2.net/~alliance/ladder2.html On this conversion both players start with 666 hp and a SSG with unlimited ammo, I'd suggest setting 10 as fraglimit.
=========================================================================== Advanced engine needed : No Primary purpose : Deathmatch =========================================================================== Title : CMAT duel Filename : cmatduel.zip Release date : April 12, 2013 Author : ModeneseAdriano Email Address : firstname.lastname@example.org Other Files By Author : a buncha crappy deathmatch maps I made back in 2007 :D If you really want to dig through that shit: http://modeneseadriano.altervista.org/wads/ Misc. Author Info : nobody important :) Description : This is a conversion of the uber-old CMAT wad into a duel wad, in order to experiment an alternative to shoot!.wad. For those that don't know, CMAT was a SSG practice wad taking place in D5M1 courtyard where the goal was to kill a shotgun guy with 3500 hp.. more info here http://www.doom2.net/~alliance/ladder2.html On this conversion both players start with 666 hp and a SSG with unlimited ammo, I'd suggest setting 10 as fraglimit. Use these DMFlags when hosting this on ZDaemon: DMFlags1: 72025284 DMFlags2: 353713664 Basically it's just OS settings with vampire mode and "spawn farthest" enabled. Additional Credits to : Gyrossman for giving me the vampire mode idea, rather than the original wad with 3500 hp for each player and fraglimit 1 I originally made (this one: https://dl.dropboxusercontent.com/u/65807680/wads/cmatduel.zip) and of course, all those that contributed to the original CMAT: http://www.doom2.net/~alliance/cmat.html =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : 10 minutes Editor(s) used : Slade3, Doom Builder 2 Known Bugs : Initial health is set to 666 while max health is set to 999, but the vampire mode in ZDaemon is stuck at 666 as max health anyway. No idea about how to fix this May Not Run With... : it should run on every port supporting Dehacked 3.0, although this is designed to make use of the zdaemon "vampire mode". * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: https://dl.dropboxusercontent.com/u/65807680/wads/cmatduel_vampmode.zip