Names
CNTRMSUR.WAD (Countermeasure)
Description
A DEATHMATCH ONLY wad for Doom][. The general idea I had when designing this level was to keep it fair. Everyone starts in a similar area and gets a chance to pick up a shotgun before they enter the arena. Almost anything that one player may decide to try, an alert player can attempt to prevent. The exit is cooperative, easy to figure out. (Hint: There may be a little more than the exit switch in the red room! keep an eye open for it to lower when someone goes for the rocket launcher, and you'll be well prepared to handle them when they re-enter the arena! :) )
Filenames
cntrmsur.wad
Size
252.15 KB
MD5
9a183acac386bb22a655a8825c6dfde5
SHA-1
1a792d8e73e7438f1099b8d42c3f768d92eb8cf8
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
18
Maps
1
 
MAP01
***PLEASE NOTE : This is a maintenence release v. 1.01 of cntrmsur.wad, and 
                 is NOT compatible with earlier versions... Just a few minor
                 adjustments of vertex positions, and a new (cooler) LMP is
                 included. After 40+ hrs of playtesting, I discovered that 
                 the BSP program had somehow created a very small  (as in
                 several pixels wide) hole you could fall into and get 
                 trapped in... highly unlikely, but possible, as I found out!
                 :) Well, this may or may not interest you, but I just wanted
                 to explain the reason for this update... thanks for playing 
                 my WAD and enjoy! :)

================================================================
Title                   : CNTRMSUR.WAD  (Countermeasure) 
Author                  : Ernie Miller
Email Address           : Death.Dealer@Surfboard.com 
                          (Drop me a note, let me know what you think!)                           

Misc. Author Info       : Student at West Virginia University. Aspiring game
                          programmer.

Description             : A DEATHMATCH ONLY wad for Doom][. The general idea
                          I had when designing this level was to keep it fair.
                          Everyone starts in a similar area and gets a chance
                          to pick up a shotgun before they enter the arena.
                          Almost anything that one player may decide to try,
                          an alert player can attempt to prevent. The exit is
                          cooperative, easy to figure out. (Hint: There may be
                          a little more than the exit switch in the red room!
                          keep an eye open for it to lower when someone goes 
                          for the rocket launcher, and you'll be well prepared
                          to handle them when they re-enter the arena! :) )

Additional Credits to   : Ben Morris for designing the best DOS Doom editor
                           out there, DCK!
                          The entire staff at Renegade Graphics for putting
                           out the only Windows Doom editor that doesn't
                           crash every five seconds, DoomED Deluxe! (Soon to
                           be called EgoED)
                          The author of "Photographic," a MOD which I
                           converted to MIDI and then to MUS for game music.
                          Alexander Stock, author of the MOD2MIDI utility.
                          Olivier Montanuy, author of Wintex.
                          Virgil Itliong, for the sky texture from his well-
                           designed CHURCH.WAD
                          Herb Myers (EET) for _EXTENSIVE_ 2 player beta
                           testing.
                          The entire gang of Doomers at Surf Board BBS for 
                           comments and suggestions!
================================================================

* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes (Just to look around)
Cooperative 2-4 Player  : Yes (For more than one person to look around)
Deathmatch 2-4 Player   : Yes!!!
Difficulty Settings     : Not implemented
New Sounds              : Yes
New Graphics            : Yes (sky texture)
Demos Included          : 30 minute demo of Herb and I duking it out... a 
                          few great highlights... version 1.9 demo. I am
                          green, Herb is indigo.
 
* Construction *

Base                    : New level from scratch
Build Time              : Way too long! 
Editor(s) used          : DCK 2.2, DoomED Deluxe, WinTex, MOD2MIDI, MIDI2MUS,
                          TBSP
Known Bugs              : So all the textures may not be perfectly aligned.
                          Sue me! I did my best to get all the major ones
                          though... :)


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional levels (A little
credit to the original author would be appreciated though!)  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

BBS numbers: Surf Board (412)785-3282
             Baud Bandit (412)439-2487

Other: Who knows?  If you like this WAD, upload it wherever you can!

MAP01

DM Spawns
4
Co-op Spawns
4
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Creative Commons License