COLD20.WAD (.ZIP, or whatever)
COLD20.WAD (.ZIP, or whatever)
You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to town with Merz for another stiff one, but some dark magic seems to have silently filled in the tunnel behind you with stone... Merz curses D'Sparil and this mad quest. You shudder, knowing full well that luck, as much as anything, has kept you one step ahead of the Serpent Rider so far.
This was the first level I ever made...Looking back on it, I think it turned out pretty well! The D & D groove stayed with me for a long time though.... -Zdim (R. Carlson) - - - - - - - - - - - - - The CREATURES of LIGHT and DARKNESS wad - - - - - - A sinister and surprising level for Raven Software's classic game: HERETIC! v4.0 (2-4 player deathmatch) v2.0 (2 player cooperative game) v1.0 (solo game) File Title : COLD20.WAD (.ZIP, or whatever) Author : Richard Carlson Description : You arrive at Widow's Grieve. It is dusk and not a sound is heard across the forbidding quagmire. Briefly, you consider heading back to town with Merz for another stiff one, but some dark magic seems to have silently filled in the tunnel behind you with stone... Merz curses D'Sparil and this mad quest. You shudder, knowing full well that luck, as much as anything, has kept you one step ahead of the Serpent Rider so far. If any of their kind were to ever become aware of this place... Well, let's just say it would be a very bad thing. The locations of the Seven Places of Power are known by an even fewer number of mortal sorcerors. (And sorcerors are pretty damn rare.) Most of them are smart enough to keep their mouths shut. Then again, Merz told you... You magically summon your last few possessions with an absent gesture. A bottomless pack, a good shield spell and a jar of healthy juice appear nearby. Carefully, you review the facts with your accomplice before continuing: A Power Place IS nearby. You have to find the entrance. A plethora of Legendary Artifacts no doubt await the eager, heroic mage. Death (or worse) is the fate of the foolish. Be patient, resourceful and, above all, observant, and you may live to talk about it. If the means to destroy a Serpent Rider can be found here, then surely a way of escape for you and Merz must also exist as well... You sigh. Your feet are soaked with the cold, oily, green muck. Time to get going. It would be nice to at least find someplace dry before nightfall... Author's Comments: 1. As with any Heretic level, please play COLD20 in a dimly lit or dark room. I recommend that you NOT use gamma correction unless you really have an unusually dark monitor. Gamma correction tends to "wash out" the otherwise deep, rich Heretic colors. I have carefully chosen the light levels to fit the "underground" setting. Some parts of this level are dimly lit. This is not to disorient the player. It is to create the proper mood and to exploit certain textures that would look unconvincing in brighter light. (Look around for a magic torch. They last quite a while and are the only thing that will temporarily banish the "darkness that is darker than darkness itself", the Spell of Fourfold Darkness, often encountered in such places as this...) 2. Be smart. Save often. Use your Heretic ITEMS carefully. COLD20 is designed to make use of all of the Heretic specials in ways that are integral to the plot. If you fall into a lava pit with no way out don't go cryin' to mama. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Play Information * Game Type : Heretic Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None Crushing Ceilings : None (...and there was great rejoicing...) Pods : Yes "Alternate Endings" : Yes * Construction * Base : New level from scratch Build Time : 25+ hrs Editor(s) used : WadAuthor v1.20/Warm v1.6(?) Known Bugs : Pentium 100 (or better) recommended... I don't want to give anything away, but this wad may crash unless you have a fairly robust system. * Special Thanks * ID - RAVEN -I wouldn't play Duke Nuke'Em if they paid me. LOOKING GLASS -Makers of my favorite fppov games, circa 1996. Gary Gygax/Dave Arneson -They gave us the dream toy of all time: D&D. the authors of WadAuthor -Hey, I'm no programmer! These guys deserve TONS of credit for a great DOOM "construction kit"! * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. If you do, don't blame me if you get boils and start losing your hair. You may distribute COLD20, provided you include this file, with no modifications. You may distribute this file in any electronic format (bbs, diskette, cd, etc.) as long as you include this file intact (and mail me a copy of the cd/diskette at the address below). * Where to get this WAD * BBS numbers: Thieves Kitchen 612-561-7967 Aquarius 612-636-9174 SPORGA 612-854-6909 City Lights 612-639-1873 The Black Hole 612-442-5635 Middle Earth 612-722-9224 Mystic Mansion 612-653-6708 The Vault 612-754-2238 Other: cdrom.com Zdim's Weapon Rack http://www.geocities.com/TimesSquare/Alley/6181/index.html