Names
COLOR CODIFICATION
Description
Initially, this edifice of hell was the source of torture and demoralizing anguish towards soldiers unfortunate enough to have been captured by the grasp of demons. With the intentions of producing nuclear based weapons, the demons designed their base to comply with their prisoner's needs. The battered bones of the captives were no match for the work assigned to them. Therefore, teleportation chambers were installed amongst the various sectors to facilitate and speed up production of their weapons. These teleports were easily identified through the use of COLOR CODIFICATION!
Filenames
COLRCODE.WAD
Size
290.6 KB
MD5
fa3e3626b47d697f558f61abcb4bb6c5
SHA-1
fe844f8520b5e3bb09e604259424b46f348fabf2
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
22
Maps
1
 
MAP01
=============================================================================
Title                   : COLOR CODIFICATION   
Filename                : COLRCODE.WAD
Author                  : Paul Belair
Email Address           : bg468@freenet.carleton.ca
Misc. Author Info       : Satisfied!

Description             : Initially, this edifice of hell was the source of
                          torture and demoralizing anguish towards soldiers
                          unfortunate enough to have been captured by the
                          grasp of demons.  With the intentions of producing
                          nuclear based weapons, the demons designed their
                          base to comply with their prisoner's needs.  The 
                          battered bones of the captives were no match for the 
                          work assigned to them.  Therefore, teleportation
                          chambers were installed amongst the various sectors 
                          to facilitate and speed up production of their 
                          weapons.  These teleports were easily identified
                          through the use of COLOR CODIFICATION!

Additional Credits to   : -Ian "Gouki" Sawchuk.
                          -Scott Delaney.
                          -Seb "Batardo" Ranger.
                          -Mark Klem and the entire Momento Mori crew for the 
                           amazing music found in this level.
=============================================================================

* Play Information *

Episode and Level #     : Doom2 v1.9 Map 01
Monsters                : None
Single Player           : Yes, to memorize the level(not hard).
Cooperative 2-4 Player  : Yes, to view the level and eventually kill each 
                          other...am I not right?
Deathmatch 2-4 Player   : Yes, to PLAY the level!
Difficulty Settings     : Not implemented
New Sounds              : Yes! Mortal Kombat 2 & other gun sounds.
New Graphics            : No
New Music               : Yes! Thanks again to Mark Klem from MM crew.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Editor(s) used          : Deth v3.85 | Zennode v0.98a | Deutex v3.6
Known Bugs              : None

* Copyright / Permissions *

Authors may use this level as a base to build additional levels as long as 
my name is in the credits(BIG TIME!!!).  

You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute COLRCODE.WAD in any electronic
format (BBS, Diskette, CD, etc) as long as you include COLRCODE.TXT 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

MAP01

DM Spawns
4
Co-op Spawns
4
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