CROSSING ACHERON 1.666
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CROSSING ACHERON 1.666
This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. This is the level as I originally intended it, and I hope that you enjoy it.
================================================================ Title : CROSSING ACHERON 1.666 Author : John W. Anderson (aka Dr. Sleep) E-mail Address : firstname.lastname@example.org;CIS:75211,1113 Additional Credits: Rapha?l Quinet and Brendon J. Wyber for DEU 5.21; : Colin Reed for BSP v1.1w (can't DEU without it); : Peter Monks for TED/Doom Endoom Data Editor 1.2 : War Machine for endless Deathmatch tests (am I getting any better?); : Terry C. Ramey and Sebastian Kirke for BETA critiques and other witty and useful suggestions; : Patrix for being such a swell guy : And, of course, those id guys Description : This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. This is the level as I originally intended it, and I hope that you enjoy it. As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur starts to fly), but just plain creepy. Once again, I went for the aesthetics (you know: The Look); but this time, I also tried to keep the game from being too easy. I think the level is just as enjoyable (if I do say so myself) in DEATHMATCH as in Single-player and Co?perative modes. CROSSING ACHERON (pronounced 'ak eron) is the third level in a series that began with DANTE'S GATE. The second is VIRGIL'S LEAD. For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so na?ve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded. (By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.) Thanks. Hope you like it. Instructions: Put ACHERON6.WAD in your DOOM directory, type "doom -file acheron6.wad -warp 1 3 -skill <#>" (Or, to play moderately at first, also put the file ACHE.BAT in your DOOM directory and type ACHE. And you'll get one.) Disclaimer: I assume no responsibility for anything of any sort in any way, shape, or form -- now, then, henceforeward, in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person -- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then that's the way the cookie crumbles. Don't come cryin' to me. It must be something YOU did. If you don't like it, lump it. (I ran out of clich?s.) ================================================================ * Play Information * Episode and Level # : E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : Remake of CROSSING ACHERON for DOOM 1.2 Build Time : A really, really, really long time Editor(s) used : DEU 5.1, 5.21, and 5.21GCC by Rapha?l Quinet & Brendon J. Wyber Known Bugs : Rush Limbaugh <g> (none that I know of) Unknown Bugs: How would I know if they're unknown? Please tell me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Please. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)