Names
CYBRDICK.WAD for THE ULTIMATE DOOM
Description
DeathMatch only WAD Small, fast paced, level, leading to High frag counts. There is no exit. (Exit(s) suck in DeathMatch; that's what the escape button on your keyboard's for, or use the timer).
Filenames
CYBRDICK.WAD
Size
37.01 KB
MD5
de7d876b17bff762e0bc7eda10039a46
SHA-1
e30a9feab70a98db4846a20fdbb71b8be21fbe6c
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M9
================================================================
Title             : CYBRDICK.WAD for THE ULTIMATE DOOM
Author            : Daniel Huff
Email Address     : nextday@qni.com
Misc. Author Info : I need DeathMatch opponents via modem in the
                    Kansas City, Missouri area. Please Email me
                    if you Want to DeathMatch. I am using The
                    Ultimate Doom, version 1.95.(14.4 modem).

Description       : DeathMatch only WAD
                    Small, fast paced, level, leading to High
                    frag counts. There is no exit. (Exit(s)
                    suck in DeathMatch; that's what the escape
                    button on your keyboard's for, or use the
                    timer).

Additional Credits: The makers of Doom, the best game ever!
    Also, to Shiloh Jennings, the author of
                    Junk.wad, for the basic layout and some
                    good ideas. (Junk.wad is available many
                    places on the Net)

Please feel free to e-mail me with any comments you may have,
good or bad. If you enjoy this level, letting me know will
encourage me to make others. (I've made about 20 other levels,
but they're not good enough to put on the Net, there's too much
crap out ther now and I won,t contribute to it!), If you don't
like some of the stuff I'am attempting, please let me know.
I'am open to suggestions.
================================================================
* Play Information *

cyberdick.wad           : 37897 bytes
Episode and Level #     : E1M9
Single Player           : Yes (practice!, see below)
Cooperative 2-4 Player  : Yes (starts are there)
Deathmatch 2-4 Player   : YES! Made for this! (KILL)
Difficulty Settings     : Yes
New Sounds              : No (turn on your stereo, let's ROCK!)
New Graphics            : No

* Construction *

Base                    : New, almost from scratch. (Junk.wad)
Build Time              : 23 hrs.
Editor(s) used          : Ed209 version 1, RMB
Known Bugs              : None known

Levels 1-2              : 1 Cyberdemon, Imps
Level 3                 : 2 Cyberdemons, 2 Barrons of Hell, Imps
Level 4-5               : Imps

No BFG

All levels have, Plasma, Rockets, and Shotguns

What level you choose, depends on your DeathMatch taste; most
people don't like monsters, at all, in a Deathmatch, (If that
includes you then choose, (*) no monsters). I made this level
to practice, for Deathmatch; Like trying to waste all the Imps
in the arena and evade the Cyberdemon(s) rockets at the same
time. The (two) Cyberdemon(s) will follow you all over the
level. I designed this level so the Cyberdeamon(s) could not
stand at a lower level, shooting rockets into the walls,
allowing you to waste him (them) from above. The two Barons
of Hell in level 3, serve only one purpose, to give the
Cyberdeamons another target to fire at, allowing you to
escape, sometimes; but watch you back, because, the other
Cyberdemon is hunting you and your opponent.

* Copyright / Permissions *

Authors MAY use this level, as a base to build additional
levels, just give me a little credit somewhere in your txt
file, (let me know if you use it as a base, and where to
download it, so I can enjoy your hard work; I answer all
Email!).

You MAY distribute this PWAD to your friends, or over the
Internet, provided you include this file, with no modifi-
cations.

You MAY ALSO, if you deem the level good enough, include
it in any PWAD compilations you wish, so long as credit
is given to me.

================================================================

E1M9

DM Spawns
7
Co-op Spawns
4
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