Names
CZ-181: Hazardous Materials Internment
Filenames
cz_181b.wad
Size
2.94 MB
MD5
c791313ab268bdc33e17b61096e545a2
SHA-1
3e7cdf70cb9560882f3176255243d20f8bd6b761
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
280
Maps
1
 
MAP01
Advanced engine needed: ZDoom 1.23.
Primary purpose: Single-player.
===========================================================================

Title                   : CZ-181: Hazardous Materials Internment

Date Finished           : 
Author                  : Mike Teske (Komet302)
Email Address           : mtes@computerandco.net

===========================================================================
* Type of DOOM or DOOM II file *

New level WAD           : Yes

* Play Information *

Episode and Level #     : Doom II, MAP01
Single Player           : Yes
Cooperative 2-4 Player  : None
Deathmatch 2-4 Player   : None
Difficulty Settings     : Yes 
New Sounds              : Yes
New Music               : No
New Graphics            : Yes 
Demos Replaced          : None 

* Construction *

Base                    : New level from scratch
Build Time              : Many hours off and on over 2 years
Editor(s) used          : WadAuthor
                          Wintex 4.3, Paint Shop Pro 6.0
                          
Known Bugs              : Odd Gl related bugs, some textures not 
  aligned in ZDoomGL.

May Not Run With...     : Will not run with doom2.exe or
                          doom95.exe due to ZDoom specific details. REQUIRES
                          Zdoom 1.23 or newer.

Author History/Story: I really shouldn't be building Doom maps 
  anymore the "Real World" is closing in pretty 
  fast as many other Old School Doomers can attest.
  I have never released any of my maps because I 
  never though they where "Finished" or polished enough.
  I really gave it my best shot to reproduce a Semi-
  Automated waste facility based on a hostile
                          planet, built to find a solution to earth's Nuclear 
  Waste problem. And keeping kind of close to the old
  experiments went bad, evil, nasty, generally unpleasant monsters
  show up story.

Note: This map was really supposed to use some new ZdoomGL lighting, but
  I feel if I wait till someone builds a Vavoom like lighting system
  this map will never get released. So expect the lighting 
  to be kind of lousy.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels. However the textures may be used if anyone wishes to do so.

You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include all the files within it intact.

===========================================================================

MAP01

DM Spawns
0
Co-op Spawns
1
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