Names
Callisto Anomaly
Description
A five-level mini-episode with a time-travel element. One of the maps is based on actual plans of the Romans baths in the city of Bath, England.
Filenames
callisto.wad
Size
947.27 KB
MD5
fbac123dcd16767a6ef35013038f0701
SHA-1
9dced2cf370407d1b36452f5f189f1ba7a9de4fe
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM, DOOM2
Lumps
60
Maps
5
 
E1M1, E1M2, E1M3, E1M4, E1M5
===========================================================================
Uploaded by             : Graham Burgess (gkburgess-at_compuserve_dot-com)
Update to               : New to the archive; the uploader has assembled 
                          the five separate maps in the series into a 
                          single wad. The maps are unmodified.
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : Callisto Anomaly
Filename                : callisto.wad
Release date            : 
Author                  : Vince Russett
Email Address           : 100652.3047@compuserve.com
Other Files By Author   :
Misc. Author Info       : Archaeologist

Description             : A five-level mini-episode with a time-travel 
                          element. One of the maps is based on actual plans 
                          of the Romans baths in the city of Bath, England.

Additional Credits to   : Id Software, Raphael Quinet, Colin Reed, Bill Neisius

===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes (for four of the levels)
Graphics                : Yes (titlepic)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM
Map #                   : E1M1-E1M5
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              :  
Editor(s) used          : DEU 5.21, BSP 1.1x, DMMUSIC 1.00
Known Bugs              : Nothing critical; see the individual text-files
May Not Run With...     :


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: ftp://ftp.mayn.de/pub/really_old_stuff/incubus/UDBase/game/indiz/doom/

===========================================================================
The author's original text-file for the series now follows. The text-files 
for the individual maps are included in the zip.
===========================================================================

CALLISTO ANOMALY: the story and how-to file

This is a new series of .WAD files for DOOM, v1.2 or higher. The individual
levels are introduced separately.

The time is five years after the events in DOOM. Your work in eliminating
the hell spawn on Deimos, Phobos and in an unspecified locale that you 
believed to be Hell itself, as well as the events that unfolded on your return
to earth, have won you promotion. From the position of a lowly grunt, you have
become a colonel in the Special UAC Corps.

A program of thorough exploration of the moons of the outer planets has
been underway for some time, as more than one scientist believes that the alien 
race that left the space anomalies on Deimos and Phobos may have also been
there.

On Callisto, the search is rewarded. UAC mounts a guard on the anomaly with
ultra-heavy weapons, to prevent any recurrence of the events of five years before.
The anomaly seems to be in quiet mode, with no sign of any arrival of the
hell-spawn. The, literally out of the blue, one day the familiar green and yellow 
flashes announce the arrival of something from the anomaly...it turns out to
be two very dazed, and very dirty, human figures. They cannot communicate with 
your men, and it is a while until the history programs in the base computer
recognise their speech as 10th century Saxon, and on its questioning them, they
tell of how they found a shining globe in the field as they made their way to the
plough early one winters morning. As soon as they approached it, the transporter
functioned, and they found themselves on Callisto, inside the base.

Clearly, this anomaly warps time as well as space and inter-dimensional pathways.
The powers that be in UAC decide to investigate it, and in view of your unrivalled
service record against the hell-spawn, they ask you to go, and they're paying
well. 

You cannot take heavy weapons into the past, for fear of altering history with 
their effects, but you smuggle your service pistol and basic armor along...and
in the end, its just as well...

Use callisto.bat to launch these .WADs. Just unload all the files in the directory
that holds your DOOM files and go callisto

Files in this .ZIP are

CALLISTO.TXTThis file
CALLISTO.BATThe file to launch the mission
BEACH.TXT|
BATHS.TXT|
CORRIDOR.TXT| Wad_author files for the levels
MURDERUS.TXT|
VAULT.TXT|
BEACH.WADLevel E1M1
BATHS.WADLevel E1M2
CORRIDOR.WADLevel E1M3
MURDERUS.WADLevel E1M4
VAULT.WADLevel E1M5

E1M1

DM Spawns
0
Co-op Spawns
1

E1M2

DM Spawns
0
Co-op Spawns
1

E1M3

DM Spawns
0
Co-op Spawns
1

E1M4

DM Spawns
0
Co-op Spawns
1

E1M5

DM Spawns
0
Co-op Spawns
1
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