Names
Can't Run Frm Evil (Part I)
Description
Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and lots of Zdoom wads. Sorry i don't know the name of the creator to credit him...
Filenames
crfe_p1.wad
Size
13.15 MB
MD5
689294282ea6a9c7311b955527b484f3
SHA-1
6f0b048aa2ece565f57d2557cdf54a4cc327baed
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM, PRBOOM+
Lumps
609
Maps
4
 
MAP01, MAP02, MAP03, MAP04
===========================================================================
Advanced engine needed  : Limit Removing Port required (Designed for Prboom-Plus)
Primary purpose         : Single+Coop play 
===========================================================================
Title                   : Can't Run Frm Evil (Part I)
Filename                : CRFE_P1.WAD, altpal.wad
Release date            : June 4 2012
Author                  : NokturnuS
Email Address           : pedro_r_p@hotmail.com, nokturnus@gmail.com
Other Files By Author   : Realm Of Shades (ROS.wad)
                          Demonized (demonizd.wad)
                          NokDoom for Boom (nokd4b.wad)  
                          The Black Wind of Mayhem (map 29 of 10 Sectors wad)
                          Hydrosfear (Map 4 of Caverns Of Darkness (cod.wad)) 
                          Hellmine (Map 9 of Caverns Of Darkness (cod.wad))
Misc. Author Info       : Doomer since 1994, living in Lima - Peru

Description             : Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of                              them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too.
  All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no                   continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is                                      marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and                               lots of Zdoom wads. Sorry i don't know the name of the creator to credit him...

Additional Credits to   : Id of course for Doom
  Authors of DETH, XWE
                          Adobe Photoshop
  Zennode
  Doomworld
                          Creators of GOTHICTX graphic resource (disclaimer at the end of this file)
                          Nick Baker. I use some of his textures found in the Caverns Of Darkness wad
  Guys at Doomworld Wads and mods forums who test my maps and come with nice speedruns. You rock.
          Mark Klem for great music.
  Tean TNT for great music too.


===========================================================================
* What is included *

New levels              : 4
Sounds                  : Yes
Music                   : Yes 
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : 1 New Monster. A lame blue Cacodemon, tougher and who fires fireballs at you. A pity prboom don't allow creation of custom                                   projectiles. Anyway, there's only a few of them in the last levels, so you hardly face em.
Other files required    : You can load "altpal.wad" if you like more subtle, less saturated blues or greens. 

* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map04
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (not tested)
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch 
Build Time              : Ages 
Editor(s) used          : Deth, XWE, zennode
Known Bugs              : Few misalignmentes i think.
May Not Run With        : Not boom/mbf compatible engines.
Tested With             : Prboom-Plus 2.5.0.6 (designed for), Eternity 3.40.20, Zdoom 2.4.1
                          * Not designed with jump in mind.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:


* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
�����������������������������������.�**�.�����������������������������������
You MAY distribute GothicTX.ZIP, a graphical resource for DOOM(2) editing,
provided you include this file (GothicTX.TXT) and any others the are contained
within the original PKZIP archive (Desc.SDI and File_ID.DIZ) with absolutely
no modifications. You may the complete GothicTX.ZIP in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. Thank you.

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4
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