Names
Canal Run v1.0
Description
Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too.. This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either. As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode.. On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there..
Filenames
canalrun.wad
Size
138.13 KB
MD5
e30f846711d060665f428f57afd1dc6f
SHA-1
f69ddc468ca3835b8ddae5aed50d696aa66e52dc
WAD Type
PWAD
IWAD
DOOM
Engine
BOOM
Lumps
17
Maps
1
 
E1M8
------------------------------------------------------------------------------
Title                   : Canal Run v1.0
Author                  : J.C. "SailorScout" Bengtson

Original Release        : January 21st, 2000

E-Mail                  : golbez@ptd.net
                          sailorscout@planetfortress.com

Web                     : http://home.ptd.net/~golbez
                          http://sailorscout.cjb.net

Included Files          : CANALRUN.WAD
                          CANALRUN.TXT

------------------------------------------------------------------------------
Description             : Dropped into a series of canals with swiftly flowing
                          water, the only way for you to escape is by defeating
                          the Barons of Hell which guard the teleporter out.
                          Unfortunately for you, there are also some Cyberdemons
                          firing into the canals from above, as well as hazards
                          like barrels floating around too..

                          This is a concept map, I know. Virtually every linedef
                          in the map is two-sided, and this is why the map has
                          a tendency to run slowly. The fact that there are dozens
                          of moving floors doesn't help the framerate either.

                          As for the gameplay, your objective is to defeat
                          the Barons of Hell which roam around the canals, while
                          trying not to be swept away yourself. Every weapon is
                          available, and you'll find lots of ammo and other
                          goodies going in a circle throughout the level. Since
                          you also have to worry about those Cybies, this map
                          basically tests your ability to fight while moving
                          constantly. When they are all defeated, the pillar near
                          the start of the map (marked with an 'Exit' sign) will
                          lower, allowing you to jump into the next episode..

                          On Easy skill levels, you'll only have to hunt down
                          3 Barons. On Medium, there will be 5 to deal with. And
                          on Hard, 8 of them are out there..

Technical Notes         : This map requires a BOOM-compatible source port.

Revision History        : v1.0  - First release.

------------------------------------------------------------------------------
 PLAY INFORMATION
------------------------------------------------------------------------------
Game/Map #              : Doom, E1M8
Demos Replaced          : N/A

Supported Modes         : Single, Cooperative (4 Starts), & DM (8 Starts)
Difficulty Settings     : Full implementation

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                          level from scratch!

Build Time              : A day!

Editor(s) used          : DETH v4.42
                          BSP 3.0
                          NWT v1.3

Level Statistics        : THINGS   - 180
                          VERTICES - 340
                          LINEDEFS - 428
                          SIDEDEFS - 848
                          SECTORS  - 108

Known Bugs              : If there were any bugs that I knew of and I still
                          released this, I would go to hell.

------------------------------------------------------------------------------
 LEGAL BITS
------------------------------------------------------------------------------
 Authors are NOT permitted to use this compilation as a base for their own.

 You MAY distribute this compilation, provided it is the original ZIP file.

 id Software provides no support for any user add-ons, including this one.
 All mentioned trademarks are the property of their respective companies.


 This map copyright (C) J.C. Bengtson

Canal Run (E1M8)

DM Spawns
8
Co-op Spawns
8
Par Time
05:00
Help improve the database by uploading an image
Creative Commons License